reactphysics3d/src/collision/ContactPair.h
2019-05-10 17:37:11 +02:00

99 lines
4.2 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2018 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_OVERLAPPING_PAIR_CONTACT_H
#define REACTPHYSICS3D_OVERLAPPING_PAIR_CONTACT_H
// Libraries
#include "mathematics/mathematics.h"
#include "configuration.h"
#include "engine/OverlappingPair.h"
/// ReactPhysics3D namespace
namespace reactphysics3d {
// Structure ContactPair
/**
* This structure represents a pair of shapes that are in contact during narrow-phase.
*/
struct ContactPair {
public:
// -------------------- Attributes -------------------- //
/// Overlapping pair Id
OverlappingPair::OverlappingPairId pairId;
/// Indices of the potential contact manifolds
List<uint> potentialContactManifoldsIndices;
/// Entity of the first body of the contact
Entity body1Entity;
/// Entity of the second body of the contact
Entity body2Entity;
/// Entity of the first proxy-shape of the contact
Entity proxyShape1Entity;
/// Entity of the second proxy-shape of the contact
Entity proxyShape2Entity;
/// True if the manifold is already in an island
bool isAlreadyInIsland;
/// Index of the contact pair in the array of pairs
uint contactPairIndex;
/// Index of the first contact manifold in the array
uint contactManifoldsIndex;
/// Number of contact manifolds
int8 nbContactManifolds;
/// Index of the first contact point in the array of contact points
uint contactPointsIndex;
/// Total number of contact points in all the manifolds of the contact pair
uint nbToTalContactPoints;
// -------------------- Methods -------------------- //
/// Constructor
ContactPair(OverlappingPair::OverlappingPairId pairId, Entity body1Entity, Entity body2Entity, Entity proxyShape1Entity,
Entity proxyShape2Entity, uint contactPairIndex, MemoryAllocator& allocator)
: pairId(pairId), potentialContactManifoldsIndices(allocator), body1Entity(body1Entity), body2Entity(body2Entity),
proxyShape1Entity(proxyShape1Entity), proxyShape2Entity(proxyShape2Entity),
isAlreadyInIsland(false), contactPairIndex(contactPairIndex), contactManifoldsIndex(0), nbContactManifolds(0),
contactPointsIndex(0), nbToTalContactPoints(0) {
}
};
}
#endif