reactphysics3d/src/collision/CollisionDetection.h
2011-10-18 22:03:05 +00:00

92 lines
5.3 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010 Daniel Chappuis *
*********************************************************************************
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy *
* of this software and associated documentation files (the "Software"), to deal *
* in the Software without restriction, including without limitation the rights *
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
* copies of the Software, and to permit persons to whom the Software is *
* furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
* THE SOFTWARE. *
********************************************************************************/
#ifndef COLLISION_DETECTION_H
#define COLLISION_DETECTION_H
// Libraries
#include "../body/Body.h"
#include "OverlappingPair.h"
#include "../engine/PhysicsWorld.h"
#include "../memory/MemoryPool.h"
#include "ContactInfo.h"
#include <vector>
#include <map>
#include <set>
#include <utility>
// TODO : Add a broadphase and a narrowphase folder in the src/collision/ folder
// ReactPhysics3D namespace
namespace reactphysics3d {
// Declarations
class BroadPhaseAlgorithm;
class NarrowPhaseAlgorithm;
/* -------------------------------------------------------------------
Class CollisionDetection :
This class computes the collision detection algorithms. We first
perfom a broad-phase algorithm to know which pairs of bodies can
collide and then we run a narrow-phase algorithm to compute the
collision contacts between bodies.
-------------------------------------------------------------------
*/
class CollisionDetection {
private :
PhysicsWorld* world; // Pointer to the physics world
std::map<std::pair<luint, luint>, OverlappingPair*> overlappingPairs; // Broad-phase overlapping pairs of bodies
std::set<std::pair<luint, luint> > currentStepOverlappingPairs; // Overlapping pairs of bodies at the current collision detection step
std::set<std::pair<luint, luint> > lastStepOverlappingPairs; // Overlapping pairs of bodies at the last collision detection step
BroadPhaseAlgorithm* broadPhaseAlgorithm; // Broad-phase algorithm
NarrowPhaseAlgorithm* narrowPhaseAlgorithm; // Narrow-phase algorithm
MemoryPool<Contact> memoryPoolContacts; // Memory pool for the contacts
MemoryPool<OverlappingPair> memoryPoolOverlappingPairs; // Memory pool for the overlapping pairs
void computeBroadPhase(); // Compute the broad-phase collision detection
bool computeNarrowPhase(); // Compute the narrow-phase collision detection
public :
CollisionDetection(PhysicsWorld* physicsWorld); // Constructor
~CollisionDetection(); // Destructor
OverlappingPair* getOverlappingPair(luint body1ID, luint body2ID); // Return an overlapping pair or null
bool computeCollisionDetection(); // Compute the collision detection
void broadPhaseNotifyOverlappingPair(Body* body1, Body* body2); // Allow the broadphase to notify the collision detection about an overlapping pair
};
// Return an overlapping pair of bodies according to the given bodies ID
// The method returns null if the pair of bodies is not overlapping
inline OverlappingPair* CollisionDetection::getOverlappingPair(luint body1ID, luint body2ID) {
std::pair<luint, luint> pair = (body1ID < body2ID) ? std::make_pair(body1ID, body2ID) : std::make_pair(body2ID, body1ID);
if (overlappingPairs.count(pair) == 1) {
return overlappingPairs[pair];
}
return NULL;
}
} // End of the ReactPhysics3D namespace
#endif