reactphysics3d/src/mathematics/Transform.cpp
2015-02-15 21:56:45 +01:00

59 lines
2.6 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2015 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "Transform.h"
// Namespaces
using namespace reactphysics3d;
// Constructor
Transform::Transform() : mPosition(Vector3(0.0, 0.0, 0.0)), mOrientation(Quaternion::identity()) {
}
// Constructor
Transform::Transform(const Vector3& position, const Matrix3x3& orientation)
: mPosition(position), mOrientation(Quaternion(orientation)) {
}
// Constructor
Transform::Transform(const Vector3& position, const Quaternion& orientation)
: mPosition(position), mOrientation(orientation) {
}
// Copy-constructor
Transform::Transform(const Transform& transform)
: mPosition(transform.mPosition), mOrientation(transform.mOrientation) {
}
// Destructor
Transform::~Transform() {
}