59 lines
2.6 KiB
C++
59 lines
2.6 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2015 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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// Libraries
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#include "Transform.h"
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// Namespaces
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using namespace reactphysics3d;
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// Constructor
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Transform::Transform() : mPosition(Vector3(0.0, 0.0, 0.0)), mOrientation(Quaternion::identity()) {
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}
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// Constructor
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Transform::Transform(const Vector3& position, const Matrix3x3& orientation)
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: mPosition(position), mOrientation(Quaternion(orientation)) {
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}
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// Constructor
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Transform::Transform(const Vector3& position, const Quaternion& orientation)
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: mPosition(position), mOrientation(orientation) {
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}
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// Copy-constructor
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Transform::Transform(const Transform& transform)
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: mPosition(transform.mPosition), mOrientation(transform.mOrientation) {
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}
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// Destructor
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Transform::~Transform() {
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}
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