reactphysics3d/examples/common/opengl-framework/CMakeLists.txt

87 lines
1.9 KiB
CMake

# Minimum cmake version required
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
# Project configuration
PROJECT(OPENGLFRAMEWORK)
# Options
OPTION(USE_JPEG_TEXTURES "Select this if you want to use jpeg textures (libjpeg required)" OFF)
# Where to find the module to find special packages/libraries
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/")
# Find OpenGL
FIND_PACKAGE(OpenGL REQUIRED)
if(OPENGL_FOUND)
MESSAGE("OpenGL found")
else()
MESSAGE("OpenGL not found")
endif()
# Find the GLEW library
FIND_PACKAGE(GLEW REQUIRED)
if(GLEW_FOUND)
MESSAGE("GLEW found")
else()
MESSAGE("GLEW not found")
endif()
# Find the GLUT/FREEGLUT library
IF(APPLE)
# Find the GLUT library
FIND_PACKAGE(GLUT REQUIRED)
IF(GLUT_FOUND)
MESSAGE("GLUT found")
ELSE(GLUT_FOUND)
MESSAGE(SEND_ERROR "GLUT not found")
ENDIF(GLUT_FOUND)
ELSE(APPLE)
# Find the FREEGLUT library
FIND_PACKAGE(FREEGLUT REQUIRED)
IF(FREEGLUT_FOUND)
MESSAGE("FREEGLUT found")
ADD_DEFINITIONS(-DUSE_FREEGLUT)
ELSE(FREEGLUT_FOUND)
MESSAGE(SEND_ERROR "FREEGLUT not found")
ENDIF(FREEGLUT_FOUND)
ENDIF(APPLE)
# If the user wants to use JPEG textures
if(USE_JPEG_TEXTURES)
# Find the LIBJPEG library
FIND_PACKAGE(JPEG REQUIRED)
if(JPEG_FOUND)
MESSAGE("LIBJPEG found")
else()
MESSAGE("LIBJPEG not found")
endif()
endif()
# Headers
INCLUDE_DIRECTORIES(src ${OPENGL_INCLUDE_DIR} ${GLEW_INCLUDE_PATH} ${FREEGLUT_INCLUDE_DIR} ${GLUT_INCLUDE_DIR} ${JPEG_INCLUDE_DIR})
if(USE_JPEG_TEXTURES)
add_definitions(-DUSE_JPEG_TEXTURE)
endif()
# Library configuration
file (
GLOB_RECURSE
OPENGLFRAMEWORK_SOURCES_FILES
src/*
)
# Require the opengl-framework code to be compiled in a static library
ADD_LIBRARY (
openglframework
STATIC
${OPENGLFRAMEWORK_SOURCES_FILES}
)
TARGET_LINK_LIBRARIES(openglframework ${GLEW_LIBRARIES} ${OPENGL_LIBRARY} ${FREEGLUT_LIBRARY} ${GLUT_LIBRARY})