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AABB.cpp
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Working on debug renderer
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2020-05-06 00:34:56 +02:00 |
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AABB.h
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Refactor where the headers are store for better installation of the library
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2020-03-18 07:28:34 +01:00 |
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Box.cpp
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Make simulation deterministic on replay (on same machine) in scenes of testbed application
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2021-09-24 17:12:50 +02:00 |
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Box.h
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Make simulation deterministic on replay (on same machine) in scenes of testbed application
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2021-09-24 17:12:50 +02:00 |
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Capsule.cpp
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Make simulation deterministic on replay (on same machine) in scenes of testbed application
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2021-09-24 17:12:50 +02:00 |
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Capsule.h
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Make simulation deterministic on replay (on same machine) in scenes of testbed application
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2021-09-24 17:12:50 +02:00 |
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ConcaveMesh.cpp
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Make simulation deterministic on replay (on same machine) in scenes of testbed application
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2021-09-24 17:12:50 +02:00 |
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ConcaveMesh.h
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Make simulation deterministic on replay (on same machine) in scenes of testbed application
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2021-09-24 17:12:50 +02:00 |
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ConvexMesh.cpp
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Make simulation deterministic on replay (on same machine) in scenes of testbed application
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2021-09-24 17:12:50 +02:00 |
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ConvexMesh.h
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Make simulation deterministic on replay (on same machine) in scenes of testbed application
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2021-09-24 17:12:50 +02:00 |
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Dumbbell.cpp
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Make simulation deterministic on replay (on same machine) in scenes of testbed application
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2021-09-24 17:12:50 +02:00 |
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Dumbbell.h
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Make simulation deterministic on replay (on same machine) in scenes of testbed application
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2021-09-24 17:12:50 +02:00 |
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HeightField.cpp
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Make simulation deterministic on replay (on same machine) in scenes of testbed application
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2021-09-24 17:12:50 +02:00 |
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HeightField.h
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Make simulation deterministic on replay (on same machine) in scenes of testbed application
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2021-09-24 17:12:50 +02:00 |
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Line.cpp
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Working on debug renderer
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2020-05-06 00:34:56 +02:00 |
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Line.h
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Refactor where the headers are store for better installation of the library
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2020-03-18 07:28:34 +01:00 |
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PerlinNoise.cpp
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Fix issue in HeightField and user Perlin noise to generate terrain
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2016-02-11 23:09:01 +01:00 |
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PerlinNoise.h
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Fix issue in HeightField and user Perlin noise to generate terrain
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2016-02-11 23:09:01 +01:00 |
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PhysicsObject.cpp
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Merge rendering branch and fix conflicts
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2020-01-17 17:11:19 +01:00 |
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PhysicsObject.h
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Refactor where the headers are store for better installation of the library
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2020-03-18 07:28:34 +01:00 |
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Sphere.cpp
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Make simulation deterministic on replay (on same machine) in scenes of testbed application
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2021-09-24 17:12:50 +02:00 |
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Sphere.h
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Make simulation deterministic on replay (on same machine) in scenes of testbed application
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2021-09-24 17:12:50 +02:00 |
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VisualContactPoint.cpp
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Working on debug renderer
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2020-05-06 00:34:56 +02:00 |
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VisualContactPoint.h
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Add contact point normals and constant color shader in testbed application
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2017-05-17 23:40:17 +02:00 |