git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@366 92aac97c-a6ce-11dd-a772-7fcde58d38e6
89 lines
3.7 KiB
C++
89 lines
3.7 KiB
C++
/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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#ifndef BODY_H
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#define BODY_H
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// Libraries
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#include <stdexcept>
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// Namespace reactphysics3d
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Class Body :
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This class is an abstract class to represent body of the physics
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engine.
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-------------------------------------------------------------------
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*/
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class Body {
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protected :
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double mass; // Mass of the body
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bool isMotionEnabled; // True if the body is able to move
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bool isCollisionEnabled; // True if the body can collide with others bodies
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public :
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Body(double mass) throw(std::invalid_argument); // Constructor
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Body(const Body& body); // Copy-constructor
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virtual ~Body(); // Destructor
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double getMass() const; // Return the mass of the body
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void setMass(double mass); // Set the mass of the body
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bool getIsMotionEnabled() const; // Return if the rigid body can move
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void setIsMotionEnabled(bool isMotionEnabled); // Set the value to true if the body can move
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bool getIsCollisionEnabled() const; // Return true if the body can collide with others bodies
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void setIsCollisionEnabled(bool isCollisionEnabled); // Set the isCollisionEnabled value
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};
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// --- Inlines function --- //
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// Method that return the mass of the body
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inline double Body::getMass() const {
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return mass;
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};
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// Return if the rigid body can move
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inline bool Body::getIsMotionEnabled() const {
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return isMotionEnabled;
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}
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// Set the value to true if the body can move
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inline void Body::setIsMotionEnabled(bool isMotionEnabled) {
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this->isMotionEnabled = isMotionEnabled;
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}
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// Method that set the mass of the body
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inline void Body::setMass(double mass) {
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this->mass = mass;
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}
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// Return true if the body can collide with others bodies
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inline bool Body::getIsCollisionEnabled() const {
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return isCollisionEnabled;
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}
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// Set the isCollisionEnabled value
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inline void Body::setIsCollisionEnabled(bool isCollisionEnabled) {
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this->isCollisionEnabled = isCollisionEnabled;
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}
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}
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#endif
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