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AABB.cpp
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Add testRayIntersect() method to AABB and use in raycasting broadphase
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2015-12-07 23:03:04 +01:00 |
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AABB.h
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Add testRayIntersect() method to AABB and use in raycasting broadphase
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2015-12-07 23:03:04 +01:00 |
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BoxShape.cpp
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Add testRayIntersect() method to AABB and use in raycasting broadphase
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2015-12-07 23:03:04 +01:00 |
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BoxShape.h
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Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
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2015-11-19 07:20:43 +01:00 |
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CapsuleShape.cpp
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Transform ray from world-space to local-space earlier during raycasting
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2015-12-07 17:32:18 +01:00 |
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CapsuleShape.h
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Modifications in testbed for setScaling() method on objects
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2015-11-24 07:03:02 +01:00 |
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CollisionShape.cpp
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Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
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2015-11-19 07:20:43 +01:00 |
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CollisionShape.h
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Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
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2015-11-19 07:20:43 +01:00 |
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ConcaveMeshShape.cpp
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Transform ray from world-space to local-space earlier during raycasting
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2015-12-07 17:32:18 +01:00 |
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ConcaveMeshShape.h
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Make possible to create a ConvexMeshShape using a TriangleVertexArray
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2016-01-07 23:04:39 +01:00 |
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ConcaveShape.cpp
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Modifications for smooth concave mesh contacts
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2016-01-05 18:39:22 +01:00 |
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ConcaveShape.h
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Modifications for smooth concave mesh contacts
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2016-01-05 18:39:22 +01:00 |
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ConeShape.cpp
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Transform ray from world-space to local-space earlier during raycasting
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2015-12-07 17:32:18 +01:00 |
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ConeShape.h
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Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
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2015-11-19 07:20:43 +01:00 |
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ConvexMeshShape.cpp
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Make possible to create a ConvexMeshShape using a TriangleVertexArray
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2016-01-07 23:04:39 +01:00 |
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ConvexMeshShape.h
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Make possible to create a ConvexMeshShape using a TriangleVertexArray
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2016-01-07 23:04:39 +01:00 |
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ConvexShape.cpp
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Modify the way the collision shapes are created (we don't make an internal copy anymore)
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2015-09-04 19:56:27 +02:00 |
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ConvexShape.h
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Modify the way the collision shapes are created (we don't make an internal copy anymore)
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2015-09-04 19:56:27 +02:00 |
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CylinderShape.cpp
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Transform ray from world-space to local-space earlier during raycasting
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2015-12-07 17:32:18 +01:00 |
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CylinderShape.h
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Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
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2015-11-19 07:20:43 +01:00 |
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SphereShape.cpp
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Transform ray from world-space to local-space earlier during raycasting
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2015-12-07 17:32:18 +01:00 |
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SphereShape.h
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Working on triangles mesh raycasting
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2015-12-02 22:25:52 +01:00 |
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TriangleShape.cpp
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Add object margin to TriangleShape
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2015-12-16 18:39:13 +01:00 |
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TriangleShape.h
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Modifications for smooth concave mesh contacts
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2016-01-05 18:39:22 +01:00 |