reactphysics3d/src/collision/shapes
2016-01-07 23:04:39 +01:00
..
AABB.cpp Add testRayIntersect() method to AABB and use in raycasting broadphase 2015-12-07 23:03:04 +01:00
AABB.h Add testRayIntersect() method to AABB and use in raycasting broadphase 2015-12-07 23:03:04 +01:00
BoxShape.cpp Add testRayIntersect() method to AABB and use in raycasting broadphase 2015-12-07 23:03:04 +01:00
BoxShape.h Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method 2015-11-19 07:20:43 +01:00
CapsuleShape.cpp Transform ray from world-space to local-space earlier during raycasting 2015-12-07 17:32:18 +01:00
CapsuleShape.h Modifications in testbed for setScaling() method on objects 2015-11-24 07:03:02 +01:00
CollisionShape.cpp Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method 2015-11-19 07:20:43 +01:00
CollisionShape.h Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method 2015-11-19 07:20:43 +01:00
ConcaveMeshShape.cpp Transform ray from world-space to local-space earlier during raycasting 2015-12-07 17:32:18 +01:00
ConcaveMeshShape.h Make possible to create a ConvexMeshShape using a TriangleVertexArray 2016-01-07 23:04:39 +01:00
ConcaveShape.cpp Modifications for smooth concave mesh contacts 2016-01-05 18:39:22 +01:00
ConcaveShape.h Modifications for smooth concave mesh contacts 2016-01-05 18:39:22 +01:00
ConeShape.cpp Transform ray from world-space to local-space earlier during raycasting 2015-12-07 17:32:18 +01:00
ConeShape.h Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method 2015-11-19 07:20:43 +01:00
ConvexMeshShape.cpp Make possible to create a ConvexMeshShape using a TriangleVertexArray 2016-01-07 23:04:39 +01:00
ConvexMeshShape.h Make possible to create a ConvexMeshShape using a TriangleVertexArray 2016-01-07 23:04:39 +01:00
ConvexShape.cpp Modify the way the collision shapes are created (we don't make an internal copy anymore) 2015-09-04 19:56:27 +02:00
ConvexShape.h Modify the way the collision shapes are created (we don't make an internal copy anymore) 2015-09-04 19:56:27 +02:00
CylinderShape.cpp Transform ray from world-space to local-space earlier during raycasting 2015-12-07 17:32:18 +01:00
CylinderShape.h Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method 2015-11-19 07:20:43 +01:00
SphereShape.cpp Transform ray from world-space to local-space earlier during raycasting 2015-12-07 17:32:18 +01:00
SphereShape.h Working on triangles mesh raycasting 2015-12-02 22:25:52 +01:00
TriangleShape.cpp Add object margin to TriangleShape 2015-12-16 18:39:13 +01:00
TriangleShape.h Modifications for smooth concave mesh contacts 2016-01-05 18:39:22 +01:00