git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@464 92aac97c-a6ce-11dd-a772-7fcde58d38e6
52 lines
2.6 KiB
C++
52 lines
2.6 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010-2012 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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// Libraries
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#include "RigidBody.h"
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#include "../colliders/Collider.h"
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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// Constructor
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RigidBody::RigidBody(const Transform& transform, decimal mass, const Matrix3x3& inertiaTensorLocal, Collider* collider, long unsigned id)
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: Body(transform, collider, mass, id), inertiaTensorLocal(inertiaTensorLocal),
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inertiaTensorLocalInverse(inertiaTensorLocal.getInverse()), massInverse(1.0/mass) {
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restitution = 1.0;
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// Set the body pointer of the AABB and the collider
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aabb->setBodyPointer(this);
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assert(collider);
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assert(aabb);
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}
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// Destructor
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RigidBody::~RigidBody() {
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};
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