git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@464 92aac97c-a6ce-11dd-a772-7fcde58d38e6
62 lines
3.4 KiB
C++
62 lines
3.4 KiB
C++
/********************************************************************************
|
|
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
|
|
* Copyright (c) 2010-2012 Daniel Chappuis *
|
|
*********************************************************************************
|
|
* *
|
|
* This software is provided 'as-is', without any express or implied warranty. *
|
|
* In no event will the authors be held liable for any damages arising from the *
|
|
* use of this software. *
|
|
* *
|
|
* Permission is granted to anyone to use this software for any purpose, *
|
|
* including commercial applications, and to alter it and redistribute it *
|
|
* freely, subject to the following restrictions: *
|
|
* *
|
|
* 1. The origin of this software must not be misrepresented; you must not claim *
|
|
* that you wrote the original software. If you use this software in a *
|
|
* product, an acknowledgment in the product documentation would be *
|
|
* appreciated but is not required. *
|
|
* *
|
|
* 2. Altered source versions must be plainly marked as such, and must not be *
|
|
* misrepresented as being the original software. *
|
|
* *
|
|
* 3. This notice may not be removed or altered from any source distribution. *
|
|
* *
|
|
********************************************************************************/
|
|
|
|
#ifndef CONTACT_INFO_H
|
|
#define CONTACT_INFO_H
|
|
|
|
// Libraries
|
|
#include "../colliders/BoxCollider.h"
|
|
#include "../mathematics/mathematics.h"
|
|
|
|
// ReactPhysics3D namespace
|
|
namespace reactphysics3d {
|
|
|
|
/* -------------------------------------------------------------------
|
|
Structure ContactInfo :
|
|
This structure contains informations about a collision contact
|
|
computed during the narrow-phase collision detection. Those
|
|
informations are use to compute the contact set for a contact
|
|
between two bodies.
|
|
-------------------------------------------------------------------
|
|
*/
|
|
struct ContactInfo {
|
|
public:
|
|
const Vector3 normal; // Normal vector the the collision contact in world space
|
|
const decimal penetrationDepth; // Penetration depth of the contact
|
|
const Vector3 localPoint1; // Contact point of body 1 in local space of body 1
|
|
const Vector3 localPoint2; // Contact point of body 2 in local space of body 2
|
|
const Vector3 worldPoint1; // Contact point of body 1 in world space
|
|
const Vector3 worldPoint2; // Contact point of body 2 in world space
|
|
|
|
ContactInfo(const Vector3& normal, decimal penetrationDepth,
|
|
const Vector3& localPoint1, const Vector3& localPoint2,
|
|
const Transform& transform1, const Transform& transform2); // Constructor
|
|
};
|
|
|
|
} // End of the ReactPhysics3D namespace
|
|
|
|
#endif
|
|
|