reactphysics3d/src/collision/ContactInfo.h
2012-01-27 22:41:26 +00:00

62 lines
3.4 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2012 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef CONTACT_INFO_H
#define CONTACT_INFO_H
// Libraries
#include "../colliders/BoxCollider.h"
#include "../mathematics/mathematics.h"
// ReactPhysics3D namespace
namespace reactphysics3d {
/* -------------------------------------------------------------------
Structure ContactInfo :
This structure contains informations about a collision contact
computed during the narrow-phase collision detection. Those
informations are use to compute the contact set for a contact
between two bodies.
-------------------------------------------------------------------
*/
struct ContactInfo {
public:
const Vector3 normal; // Normal vector the the collision contact in world space
const decimal penetrationDepth; // Penetration depth of the contact
const Vector3 localPoint1; // Contact point of body 1 in local space of body 1
const Vector3 localPoint2; // Contact point of body 2 in local space of body 2
const Vector3 worldPoint1; // Contact point of body 1 in world space
const Vector3 worldPoint2; // Contact point of body 2 in world space
ContactInfo(const Vector3& normal, decimal penetrationDepth,
const Vector3& localPoint1, const Vector3& localPoint2,
const Transform& transform1, const Transform& transform2); // Constructor
};
} // End of the ReactPhysics3D namespace
#endif