reactphysics3d/sources/reactphysics3d/mathematics/lcp/LCPProjectedGaussSeidel.h
2010-05-24 19:35:01 +00:00

53 lines
3.2 KiB
C++

/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
#ifndef LCPPROJECTEDGAUSSSEIDEL_H
#define LCPPROJECTEDGAUSSSEIDEL_H
// Libraries
#include "LCPSolver.h"
namespace reactphysics3d {
/* -------------------------------------------------------------------
Class LCPProjectedGaussSeidel :
This class implements the Projected-Gauss-Seidel (PGS)
algorithm in order to solve a LCP problem. This class inherits
from the LCPSolver class.
-------------------------------------------------------------------
*/
class LCPProjectedGaussSeidel : public LCPSolver {
protected:
void LCPProjectedGaussSeidel::computeVectorA(const Vector& lambda, uint nbConstraints, const Body*** const bodyMapping,
const Matrix** const B_sp, std::map<Body*, uint> bodyNumberMapping,
Vector* const a, uint nbBodies) const ; // Compute the vector a used in the solve() method
public:
LCPProjectedGaussSeidel(uint maxIterations); // Constructor
virtual ~LCPProjectedGaussSeidel(); // Destructor
virtual void solve(const Matrix** const J_sp, const Matrix** const B_sp, const Body*** const bodyMapping,
std::map<Body*, uint> bodyNumberMapping, const Vector& b, const Vector& lowLimits,
const Vector& highLimits, Vector& lambda) const; // Solve a LCP problem using Projected-Gauss-Seidel algorithm // Set the initial value for lambda
};
} // End of the ReactPhysics3D namespace
#endif