git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@323 92aac97c-a6ce-11dd-a772-7fcde58d38e6
53 lines
3.2 KiB
C++
53 lines
3.2 KiB
C++
/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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#ifndef LCPPROJECTEDGAUSSSEIDEL_H
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#define LCPPROJECTEDGAUSSSEIDEL_H
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// Libraries
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#include "LCPSolver.h"
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Class LCPProjectedGaussSeidel :
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This class implements the Projected-Gauss-Seidel (PGS)
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algorithm in order to solve a LCP problem. This class inherits
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from the LCPSolver class.
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-------------------------------------------------------------------
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*/
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class LCPProjectedGaussSeidel : public LCPSolver {
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protected:
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void LCPProjectedGaussSeidel::computeVectorA(const Vector& lambda, uint nbConstraints, const Body*** const bodyMapping,
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const Matrix** const B_sp, std::map<Body*, uint> bodyNumberMapping,
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Vector* const a, uint nbBodies) const ; // Compute the vector a used in the solve() method
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public:
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LCPProjectedGaussSeidel(uint maxIterations); // Constructor
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virtual ~LCPProjectedGaussSeidel(); // Destructor
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virtual void solve(const Matrix** const J_sp, const Matrix** const B_sp, const Body*** const bodyMapping,
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std::map<Body*, uint> bodyNumberMapping, const Vector& b, const Vector& lowLimits,
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const Vector& highLimits, Vector& lambda) const; // Solve a LCP problem using Projected-Gauss-Seidel algorithm // Set the initial value for lambda
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};
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} // End of the ReactPhysics3D namespace
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#endif
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