reactphysics3d/src/body/BoundingSphere.cpp
chappuis.daniel bf8f9cf482 Add Transform and changes in code design
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@428 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-06-30 20:23:01 +00:00

69 lines
2.8 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2011 Daniel Chappuis *
*********************************************************************************
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy *
* of this software and associated documentation files (the "Software"), to deal *
* in the Software without restriction, including without limitation the rights *
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
* copies of the Software, and to permit persons to whom the Software is *
* furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
* THE SOFTWARE. *
********************************************************************************/
// Libraries
#include "BoundingSphere.h"
#include <cassert>
#ifdef VISUAL_DEBUG
#include <GL/freeglut.h> // TODO : Remove this in the final version
#include <GL/gl.h> // TODO : Remove this in the final version
#endif
using namespace reactphysics3d;
using namespace std;
// Constructor
BoundingSphere::BoundingSphere(const Vector3D& center, double radius) {
this->center = center;
this->radius = radius;
}
// Destructor
BoundingSphere::~BoundingSphere() {
}
#ifdef VISUAL_DEBUG
// Draw the sphere (only for testing purpose)
void BoundingSphere::draw() const {
// Draw in red
glColor3f(1.0, 0.0, 0.0);
glTranslatef(center.getX(), center.getY(), center.getZ());
// Draw the sphere
glutWireSphere(radius, 50, 50);
}
#endif
/*TODO: DELETE THIS
// Return the corresponding AABB
AABB* BoundingSphere::computeAABB() const {
// Create and return the AABB
return new AABB(center, radius, radius, radius);
}
*/