reactphysics3d/src/memory/HeapAllocator.cpp

260 lines
9.6 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2018 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "HeapAllocator.h"
#include "MemoryManager.h"
#include <cstdlib>
#include <cassert>
#include <iostream>
using namespace reactphysics3d;
size_t HeapAllocator::INIT_ALLOCATED_SIZE = 5 * 1048576; // 5 Mb
// Constructor
HeapAllocator::HeapAllocator(MemoryAllocator& baseAllocator, size_t initAllocatedMemory)
: mBaseAllocator(baseAllocator), mAllocatedMemory(0), mMemoryUnits(nullptr), mCachedFreeUnit(nullptr) {
#ifndef NDEBUG
mNbTimesAllocateMethodCalled = 0;
#endif
reserve(initAllocatedMemory == 0 ? INIT_ALLOCATED_SIZE : initAllocatedMemory);
}
// Destructor
HeapAllocator::~HeapAllocator() {
#ifndef NDEBUG
// Check that the allocate() and release() methods have been called the same
// number of times to avoid memory leaks.
assert(mNbTimesAllocateMethodCalled == 0);
#endif
// Release the memory allocated for memory unit
MemoryUnitHeader* unit = mMemoryUnits;
while (unit != nullptr) {
assert(!unit->isAllocated);
MemoryUnitHeader* nextUnit = unit->nextUnit;
// Destroy the unit
unit->~MemoryUnitHeader();
mBaseAllocator.release(static_cast<void*>(unit), unit->size + sizeof(MemoryUnitHeader));
unit = nextUnit;
}
}
/// Split a memory unit in two units. One of size "size" and the second with
/// left over space. The second unit is put into the free memory units
void HeapAllocator::splitMemoryUnit(MemoryUnitHeader* unit, size_t size) {
assert(size <= unit->size);
assert(!unit->isAllocated);
// Split the free memory unit in two memory units, one with the requested memory size
// and a second one with the left over space
if (size + sizeof(MemoryUnitHeader) < unit->size) {
assert(unit->size - size > 0);
// Create a new memory unit with left over space
unsigned char* newUnitLocation = (reinterpret_cast<unsigned char*>(unit)) + sizeof(MemoryUnitHeader) + size;
MemoryUnitHeader* newUnit = new (static_cast<void*>(newUnitLocation)) MemoryUnitHeader(unit->size - sizeof(MemoryUnitHeader) - size, unit, unit->nextUnit, unit->isNextContiguousMemory);
assert(newUnit->nextUnit != newUnit);
unit->nextUnit = newUnit;
if (newUnit->nextUnit != nullptr) {
newUnit->nextUnit->previousUnit = newUnit;
}
assert(unit->nextUnit != unit);
unit->isNextContiguousMemory = true;
unit->size = size;
assert(unit->previousUnit == nullptr || unit->previousUnit->nextUnit == unit);
assert(unit->nextUnit == nullptr || unit->nextUnit->previousUnit == unit);
assert(newUnit->previousUnit == nullptr || newUnit->previousUnit->nextUnit == newUnit);
assert(newUnit->nextUnit == nullptr || newUnit->nextUnit->previousUnit == newUnit);
}
}
// Allocate memory of a given size (in bytes) and return a pointer to the
// allocated memory.
void* HeapAllocator::allocate(size_t size) {
assert(size > 0);
// We cannot allocate zero bytes
if (size == 0) return nullptr;
#ifndef NDEBUG
mNbTimesAllocateMethodCalled++;
#endif
MemoryUnitHeader* currentUnit = mMemoryUnits;
assert(mMemoryUnits->previousUnit == nullptr);
// If there is a cached free memory unit
if (mCachedFreeUnit != nullptr) {
assert(!mCachedFreeUnit->isAllocated);
// If the cached free memory unit matches the request
if (size <= mCachedFreeUnit->size) {
currentUnit = mCachedFreeUnit;
mCachedFreeUnit = nullptr;
}
}
// For each memory unit
while (currentUnit != nullptr) {
// If we have found a free memory unit with size large enough for the allocation request
if (!currentUnit->isAllocated && size <= currentUnit->size) {
// Split the free memory unit in two memory units, one with the requested memory size
// and a second one with the left over space
splitMemoryUnit(currentUnit, size);
break;
}
currentUnit = currentUnit->nextUnit;
}
// If we have not found a large enough memory unit we need to allocate more memory
if (currentUnit == nullptr) {
reserve((mAllocatedMemory + size) * 2);
assert(mCachedFreeUnit != nullptr);
assert(!mCachedFreeUnit->isAllocated);
// The cached free memory unit is large enough at this point
currentUnit = mCachedFreeUnit;
assert(currentUnit->size >= size);
splitMemoryUnit(currentUnit, size);
}
currentUnit->isAllocated = true;
// Cache the next memory unit if it is not allocated
if (currentUnit->nextUnit != nullptr && !currentUnit->nextUnit->isAllocated) {
mCachedFreeUnit = currentUnit->nextUnit;
}
// Return a pointer to the memory area inside the unit
return static_cast<void*>(reinterpret_cast<unsigned char*>(currentUnit) + sizeof(MemoryUnitHeader));
}
// Release previously allocated memory.
void HeapAllocator::release(void* pointer, size_t size) {
assert(size > 0);
// Cannot release a 0-byte allocated memory
if (size == 0) return;
#ifndef NDEBUG
mNbTimesAllocateMethodCalled--;
#endif
unsigned char* unitLocation = static_cast<unsigned char*>(pointer) - sizeof(MemoryUnitHeader);
MemoryUnitHeader* unit = reinterpret_cast<MemoryUnitHeader*>(unitLocation);
assert(unit->isAllocated);
unit->isAllocated = false;
MemoryUnitHeader* currentUnit = unit;
// If the previous unit is not allocated and memory is contiguous to the current unit
if (unit->previousUnit != nullptr && !unit->previousUnit->isAllocated && unit->previousUnit->isNextContiguousMemory) {
currentUnit = unit->previousUnit;
// Merge the two contiguous memory units
mergeUnits(unit->previousUnit, unit);
}
// If the next unit is not allocated and memory is contiguous to the current unit
if (currentUnit->nextUnit != nullptr && !currentUnit->nextUnit->isAllocated && currentUnit->isNextContiguousMemory) {
// Merge the two contiguous memory units
mergeUnits(currentUnit, currentUnit->nextUnit);
}
mCachedFreeUnit = currentUnit;
}
// Merge two contiguous memory units that are not allocated.
/// Memory unit 2 will be merged into memory unit 1 and memory unit 2 will be removed
void HeapAllocator::mergeUnits(MemoryUnitHeader* unit1, MemoryUnitHeader* unit2) {
assert(unit2->previousUnit == unit1);
assert(unit1->nextUnit == unit2);
assert(!unit1->isAllocated);
assert(!unit2->isAllocated);
assert(unit1->isNextContiguousMemory);
unit1->size += unit2->size + sizeof(MemoryUnitHeader);
unit1->nextUnit = unit2->nextUnit;
assert(unit1->nextUnit != unit1);
if (unit2->nextUnit != nullptr) {
unit2->nextUnit->previousUnit = unit1;
}
unit1->isNextContiguousMemory = unit2->isNextContiguousMemory;
// Destroy unit 2
unit2->~MemoryUnitHeader();
assert(unit1->previousUnit == nullptr || unit1->previousUnit->nextUnit == unit1);
assert(unit1->nextUnit == nullptr || unit1->nextUnit->previousUnit == unit1);
}
// Reserve more memory for the allocator
void HeapAllocator::reserve(size_t sizeToAllocate) {
// Allocate memory
void* memory = mBaseAllocator.allocate(sizeToAllocate + sizeof(MemoryUnitHeader));
assert(memory != nullptr);
// Create a new memory unit for the allocated memory
MemoryUnitHeader* memoryUnit = new (memory) MemoryUnitHeader(sizeToAllocate, nullptr, mMemoryUnits, false);
if (mMemoryUnits != nullptr) {
mMemoryUnits->previousUnit = memoryUnit;
}
// Add the memory unit at the beginning of the linked-list of memory units
mMemoryUnits = memoryUnit;
mCachedFreeUnit = mMemoryUnits;
mAllocatedMemory += sizeToAllocate;
}