git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@466 92aac97c-a6ce-11dd-a772-7fcde58d38e6
80 lines
4.4 KiB
C++
80 lines
4.4 KiB
C++
/********************************************************************************
|
|
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
|
|
* Copyright (c) 2010-2012 Daniel Chappuis *
|
|
*********************************************************************************
|
|
* *
|
|
* This software is provided 'as-is', without any express or implied warranty. *
|
|
* In no event will the authors be held liable for any damages arising from the *
|
|
* use of this software. *
|
|
* *
|
|
* Permission is granted to anyone to use this software for any purpose, *
|
|
* including commercial applications, and to alter it and redistribute it *
|
|
* freely, subject to the following restrictions: *
|
|
* *
|
|
* 1. The origin of this software must not be misrepresented; you must not claim *
|
|
* that you wrote the original software. If you use this software in a *
|
|
* product, an acknowledgment in the product documentation would be *
|
|
* appreciated but is not required. *
|
|
* *
|
|
* 2. Altered source versions must be plainly marked as such, and must not be *
|
|
* misrepresented as being the original software. *
|
|
* *
|
|
* 3. This notice may not be removed or altered from any source distribution. *
|
|
* *
|
|
********************************************************************************/
|
|
|
|
#ifndef GJK_ALGORITHM_H
|
|
#define GJK_ALGORITHM_H
|
|
|
|
// Libraries
|
|
#include "../NarrowPhaseAlgorithm.h"
|
|
#include "../../ContactInfo.h"
|
|
#include "../../../colliders/Collider.h"
|
|
#include "../EPA/EPAAlgorithm.h"
|
|
|
|
|
|
// ReactPhysics3D namespace
|
|
namespace reactphysics3d {
|
|
|
|
// Constants
|
|
const decimal REL_ERROR = 1.0e-3;
|
|
const decimal REL_ERROR_SQUARE = REL_ERROR * REL_ERROR;
|
|
|
|
/* -------------------------------------------------------------------
|
|
Class GJKAlgorithm :
|
|
This class implements a narrow-phase collision detection algorithm. This
|
|
algorithm uses the ISA-GJK algorithm and the EPA algorithm. This
|
|
implementation is based on the implementation discussed in the book
|
|
"Collision Detection in 3D Environments".
|
|
This method implements the Hybrid Technique for calculating the
|
|
penetration depth. The two objects are enlarged with a small margin. If
|
|
the object intersection, the penetration depth is quickly computed using
|
|
GJK algorithm on the original objects (without margin). If the
|
|
original objects (without margin) intersect, we run again the GJK
|
|
algorithm on the enlarged objects (with margin) to compute simplex
|
|
polytope that contains the origin and give it to the EPA (Expanding
|
|
Polytope Algorithm) to compute the correct penetration depth between the
|
|
enlarged objects.
|
|
-------------------------------------------------------------------
|
|
*/
|
|
class GJKAlgorithm : public NarrowPhaseAlgorithm {
|
|
private :
|
|
EPAAlgorithm algoEPA; // EPA Algorithm
|
|
|
|
bool computePenetrationDepthForEnlargedObjects(const Collider* collider1, const Transform& transform1,
|
|
const Collider* collider2, const Transform& transform2,
|
|
ContactInfo*& contactInfo, Vector3& v); // Compute the penetration depth for enlarged objects
|
|
|
|
public :
|
|
GJKAlgorithm(MemoryPool<ContactInfo>& memoryPoolContactInfos); // Constructor
|
|
~GJKAlgorithm(); // Destructor
|
|
|
|
virtual bool testCollision(const Collider* collider1, const Transform& transform1,
|
|
const Collider* collider2, const Transform& transform2,
|
|
ContactInfo*& contactInfo); // Return true and compute a contact info if the two bounding volume collide
|
|
};
|
|
|
|
} // End of the ReactPhysics3D namespace
|
|
|
|
#endif
|