reactphysics3d/src/collision/narrowphase/SphereVsSphereAlgorithm.h

60 lines
3.1 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2012 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef SPHERE_VS_SPHERE_ALGORITHM_H
#define SPHERE_VS_SPHERE_ALGORITHM_H
// Libraries
#include "../../body/Body.h"
#include "../ContactInfo.h"
#include "NarrowPhaseAlgorithm.h"
// Namespace ReactPhysics3D
namespace reactphysics3d {
/* -------------------------------------------------------------------
Class SphereVsSphereAlgorithm :
This class is used to compute the narrow-phase collision detection
between two sphere colliders.
-------------------------------------------------------------------
*/
class SphereVsSphereAlgorithm : public NarrowPhaseAlgorithm {
protected :
public :
SphereVsSphereAlgorithm(MemoryPool<ContactInfo>& memoryPoolContactInfos); // Constructor
virtual ~SphereVsSphereAlgorithm(); // Destructor
virtual bool testCollision(const Collider* collider1, const Transform& transform1,
const Collider* collider2, const Transform& transform2,
ContactInfo*& contactInfo); // Return true and compute a contact info if the two bounding volume collide
};
} // End of reactphysics3d namespace
#endif