git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@466 92aac97c-a6ce-11dd-a772-7fcde58d38e6
60 lines
3.1 KiB
C++
60 lines
3.1 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010-2012 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef SPHERE_VS_SPHERE_ALGORITHM_H
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#define SPHERE_VS_SPHERE_ALGORITHM_H
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// Libraries
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#include "../../body/Body.h"
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#include "../ContactInfo.h"
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#include "NarrowPhaseAlgorithm.h"
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// Namespace ReactPhysics3D
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Class SphereVsSphereAlgorithm :
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This class is used to compute the narrow-phase collision detection
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between two sphere colliders.
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-------------------------------------------------------------------
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*/
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class SphereVsSphereAlgorithm : public NarrowPhaseAlgorithm {
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protected :
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public :
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SphereVsSphereAlgorithm(MemoryPool<ContactInfo>& memoryPoolContactInfos); // Constructor
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virtual ~SphereVsSphereAlgorithm(); // Destructor
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virtual bool testCollision(const Collider* collider1, const Transform& transform1,
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const Collider* collider2, const Transform& transform2,
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ContactInfo*& contactInfo); // Return true and compute a contact info if the two bounding volume collide
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};
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} // End of reactphysics3d namespace
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#endif
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