reactphysics3d/src/mathematics
2013-01-27 10:38:41 +01:00
..
mathematics_functions.h Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision 2012-01-18 23:06:33 +00:00
mathematics.h Clean the code : 2012-10-09 22:21:02 +02:00
Matrix3x3.cpp Clean the code : 2012-10-09 22:21:02 +02:00
Matrix3x3.h Clean the code : 2012-10-09 22:21:02 +02:00
Quaternion.cpp Clean the code : 2012-10-09 22:21:02 +02:00
Quaternion.h Clean the code : 2012-10-09 22:21:02 +02:00
Transform.cpp Clean the code : 2012-10-09 22:21:02 +02:00
Transform.h Clean the code : 2012-10-09 22:21:02 +02:00
Vector3.cpp Use first friction vector in the direction of the tangential velocity 2013-01-27 10:38:41 +01:00
Vector3.h Use first friction vector in the direction of the tangential velocity 2013-01-27 10:38:41 +01:00