reactphysics3d/src/collision
2012-08-06 22:34:42 +02:00
..
broadphase Add documentation 2012-08-06 22:34:42 +02:00
narrowphase Use the name CollisionShape instead of Collider for the collision shapes 2012-08-04 00:34:30 +02:00
shapes Use the name CollisionShape instead of Collider for the collision shapes 2012-08-04 00:34:30 +02:00
CollisionDetection.cpp Use the name CollisionShape instead of Collider for the collision shapes 2012-08-04 00:34:30 +02:00
CollisionDetection.h Use the name CollisionShape instead of Collider for the collision shapes 2012-08-04 00:34:30 +02:00
ContactInfo.cpp Allocate the ContactInfo into a memory pool for better efficiency 2012-01-28 21:03:30 +00:00
ContactInfo.h Use the name CollisionShape instead of Collider for the collision shapes 2012-08-04 00:34:30 +02:00
OverlappingPair.cpp ReactPhysics3D is now under the ZLib license 2011-11-13 17:49:03 +00:00
OverlappingPair.h Make possible to use a single collider for multiple rigid bodies 2012-01-27 22:41:26 +00:00
PersistentContactCache.cpp Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision 2012-01-18 23:06:33 +00:00
PersistentContactCache.h Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision 2012-01-18 23:06:33 +00:00