FidelityFX Super Resolution 2.1 ================================= Features -------- - Reactivity mask interpretation has been modified to give game developers more levers to alleviate ghosting and other artefacts. - Sample has example use of Reactivity mask. - Sample has example use of Transparency and Composition mask. - Sample has particles and animated textures. Changes ------- - Reactivity mask now uses full range of value in the mask (0.0 - 1.0). - Reactivity and Composition and Transparency mask dialation is now based on input colors to avoid expanding reactiveness into non-relevant upscaled areas. - Disocclusion logic improved in order to detect disocclusions in areas with very small depth deparation. - RCAS Pass forced to fp32 mode to reduce chance of issues seen with HDR input values. - Fix for display-resolution motion vectors interpretation. - FP16/FP32 computation review, readjusting balance of fp16/fp32 for maximum quality. - Amended motion vector description within the documentation. - Various documentation edits for spelling. - Clarified the frame delta time input value within the readme documentation. - Fixed issue with bad memset within the shader blob selection logic. Limitations ----------- - The precise configuration and contents of the reactivity mask is subject to change in a future version of FSR2. Known issues ------------ - The Vulkan version of the FSR2 sample application experiences a crash on Intel i9-10900K products. - The Vulkan version of the FSR2 sample application experiences a crash when using the function keys to toggle between scaling modes on some NVIDIA hardware.