forked from mrq/FidelityFX-FSR2
35 lines
1.7 KiB
Plaintext
35 lines
1.7 KiB
Plaintext
FidelityFX Super Resolution 2.1.2
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=================================
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Features
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- Reactivity mask interpretation has been modified to give game developers more levers to alleviate ghosting and other artefacts.
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- Sample has example use of Reactivity mask.
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- Sample has example use of Transparency and Composition mask.
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- Sample has particles and animated textures.
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Changes
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- Reactivity mask now uses full range of values in the mask (0.0 - 1.0).
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- Reactivity and Composition and Transparency mask dialation is now based on input colors to avoid expanding reactiveness into non-relevant upscaled areas.
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- Disocclusion logic improved in order to detect disocclusions in areas with very small depth separation.
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- RCAS pass forced to fp32 mode to reduce chance of issues seen with HDR input values.
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- Fix for display-resolution motion vectors interpretation.
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- fp16/fp32 computation review, readjusting balance of fp16/fp32 for maximum quality.
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- Amended motion vector description within the documentation.
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- Various documentation edits for spelling.
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- Clarified the frame delta time input value within the readme documentation.
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- Fixed issue with bad memset within the shader blob selection logic.
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- Fix issue with reprojection data on a reset.
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- Fix resource precision issue.
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- Clamp coordinates in software sampling logic.
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Limitations
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-----------
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- The precise configuration and contents of the reactivity mask is subject to change in a future version of FSR2.
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Known issues
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------------
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- The Vulkan version of the FSR2 sample application experiences a crash on Intel i9-10900K products.
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- The Vulkan version of the FSR2 sample application experiences a crash when using the function keys to toggle between scaling modes on some NVIDIA hardware.
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