From 5064059c9b4ca59c70cb4f6a9c2b600d33d08c0f Mon Sep 17 00:00:00 2001 From: namidaka <47090987+namidaka@users.noreply.github.com> Date: Wed, 22 Jun 2022 20:35:24 +0200 Subject: [PATCH] Minor orthographic correction --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index e1b64dc..c1dc7d9 100644 --- a/README.md +++ b/README.md @@ -243,7 +243,7 @@ Applications wishing to do this can call the [`ffxFsr2ContextGenerateReactiveMas FSR2 provides two values which control the exposure used when performing upscaling. They are as follows: 1. **Pre-exposure** a value by which we divide the input signal to get back to the original signal produced by the game before any packing into lower precision render targets. -2. **Expsoure** a value which is multiplied against the result of the pre-exposed color value. +2. **Exposure** a value which is multiplied against the result of the pre-exposed color value. The exposure value should match that which the application uses during any subsequent tonemapping passes performed by the application. This means FSR2 will operate consistently with what is likely to be visible in the final tonemapped image.