diff --git a/README.md b/README.md index 6fd6976..4984ff1 100644 --- a/README.md +++ b/README.md @@ -814,6 +814,10 @@ To build the FSR2 sample, please follow the following instructions: 3) Open the solutions in the DX12 or Vulkan directory (depending on your preference), compile and run. +4) There is an off-screen version which currently runs on Vulkan,to use this,you need to provide: +- Color textures (RGBA) +- Motion vectors and depth textures(RG for motion vectors and B for depth,and please remain the A channel) + # Limitations FSR 2 requires a GPU with typed UAV load support.