// This file is part of the FidelityFX SDK. // // Copyright (c) 2022 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #define FSR2_BIND_SRV_INPUT_COLOR 0 #define FSR2_BIND_UAV_SPD_GLOBAL_ATOMIC 0 #define FSR2_BIND_UAV_EXPOSURE_MIP_LUMA_CHANGE 1 #define FSR2_BIND_UAV_EXPOSURE_MIP_5 2 #define FSR2_BIND_UAV_EXPOSURE 3 #define FSR2_BIND_CB_FSR2 0 #define FSR2_BIND_CB_SPD 1 #include "ffx_fsr2_callbacks_hlsl.h" #include "ffx_fsr2_common.h" #if defined(FSR2_BIND_CB_SPD) cbuffer cbSPD : FFX_FSR2_DECLARE_CB(FSR2_BIND_CB_SPD) { uint mips; uint numWorkGroups; uint2 workGroupOffset; uint2 renderSize; }; uint MipCount() { return mips; } uint NumWorkGroups() { return numWorkGroups; } uint2 WorkGroupOffset() { return workGroupOffset; } uint2 SPD_RenderSize() { return renderSize; } #else uint MipCount() { return 0; } uint NumWorkGroups() { return 0; } uint2 WorkGroupOffset() { return uint2(0, 0); } uint2 SPD_RenderSize() { return uint2(0, 0); } #endif float2 SPD_LoadExposureBuffer() { #if defined(FSR2_BIND_UAV_EXPOSURE) || defined(FFX_INTERNAL) return rw_exposure[min16int2(0,0)]; #else return 0; #endif } void SPD_SetExposureBuffer(float2 value) { #if defined(FSR2_BIND_UAV_EXPOSURE) || defined(FFX_INTERNAL) rw_exposure[min16int2(0,0)] = value; #endif } float4 SPD_LoadMipmap5(int2 iPxPos) { #if defined(FSR2_BIND_UAV_EXPOSURE_MIP_5) || defined(FFX_INTERNAL) return float4(rw_img_mip_5[iPxPos], 0, 0, 0); #else return 0; #endif } void SPD_SetMipmap(int2 iPxPos, int slice, float value) { switch (slice) { #if defined(FSR2_BIND_UAV_EXPOSURE_MIP_LUMA_CHANGE) || defined(FFX_INTERNAL) case FFX_FSR2_SHADING_CHANGE_MIP_LEVEL: rw_img_mip_shading_change[iPxPos] = value; break; #endif #if defined(FSR2_BIND_UAV_EXPOSURE_MIP_5) || defined(FFX_INTERNAL) case 5: rw_img_mip_5[iPxPos] = value; break; #endif default: // avoid flattened side effect #if defined(FSR2_BIND_UAV_EXPOSURE_MIP_LUMA_CHANGE) || defined(FFX_INTERNAL) rw_img_mip_shading_change[iPxPos] = rw_img_mip_shading_change[iPxPos]; #elif defined(FSR2_BIND_UAV_EXPOSURE_MIP_5) || defined(FFX_INTERNAL) rw_img_mip_5[iPxPos] = rw_img_mip_5[iPxPos]; #endif break; } } void SPD_IncreaseAtomicCounter(inout uint spdCounter) { InterlockedAdd(rw_spd_global_atomic[min16int2(0,0)], 1, spdCounter); } void SPD_ResetAtomicCounter() { rw_spd_global_atomic[min16int2(0,0)] = 0; } #include "ffx_fsr2_compute_luminance_pyramid.h" #ifndef FFX_FSR2_THREAD_GROUP_WIDTH #define FFX_FSR2_THREAD_GROUP_WIDTH 256 #endif // #ifndef FFX_FSR2_THREAD_GROUP_WIDTH #ifndef FFX_FSR2_THREAD_GROUP_HEIGHT #define FFX_FSR2_THREAD_GROUP_HEIGHT 1 #endif // #ifndef FFX_FSR2_THREAD_GROUP_HEIGHT #ifndef FFX_FSR2_THREAD_GROUP_DEPTH #define FFX_FSR2_THREAD_GROUP_DEPTH 1 #endif // #ifndef FFX_FSR2_THREAD_GROUP_DEPTH #ifndef FFX_FSR2_NUM_THREADS #define FFX_FSR2_NUM_THREADS [numthreads(FFX_FSR2_THREAD_GROUP_WIDTH, FFX_FSR2_THREAD_GROUP_HEIGHT, FFX_FSR2_THREAD_GROUP_DEPTH)] #endif // #ifndef FFX_FSR2_NUM_THREADS FFX_FSR2_NUM_THREADS FFX_FSR2_EMBED_CB2_ROOTSIG_CONTENT void CS(uint3 WorkGroupId : SV_GroupID, uint LocalThreadIndex : SV_GroupIndex) { ComputeAutoExposure(WorkGroupId, LocalThreadIndex); }