FidelityFX-FSR2/src/DX12/UpscaleContext_FSR2_API.h
2023-02-22 22:50:28 -05:00

66 lines
2.8 KiB
C++

// This file is part of the FidelityFX SDK.
//
// Copyright (c) 2022 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "Base/Texture.h"
#include "Base/StaticBufferPool.h"
#include "Base/GBuffer.h"
#include "PostProc/PostProcCS.h"
#include "UI.h"
#include "UpscaleContext.h"
#include "../ffx-fsr2-api/ffx_fsr2.h"
using namespace CAULDRON_DX12;
class UpscaleContext_FSR2_API : public UpscaleContext
{
public:
UpscaleContext_FSR2_API(UpscaleType type, std::string name);
std::string Name() override { return "FSR 2.0 API"; }
void OnCreate(const FfxUpscaleInitParams& initParams) override;
void OnDestroy() override;
void OnCreateWindowSizeDependentResources(
ID3D12Resource* input,
ID3D12Resource* output,
uint32_t renderWidth,
uint32_t renderHeight,
uint32_t displayWidth,
uint32_t displayHeight,
bool hdr) override;
void OnDestroyWindowSizeDependentResources() override;
void BuildDevUI(UIState* pState) override;
void GenerateReactiveMask(ID3D12GraphicsCommandList* pCommandList, const FfxUpscaleSetup& cameraSetup, UIState* pState) override;
void Draw(ID3D12GraphicsCommandList* pCommandList, const FfxUpscaleSetup& cameraSetup, UIState* pState) override;
private:
void ReloadPipelines();
FfxFsr2ContextDescription initializationParameters = {};
FfxFsr2Context context;
bool m_enableDebugCheck;
float memoryUsageInMegabytes = 0;
};