66 lines
2.8 KiB
C++
66 lines
2.8 KiB
C++
// This file is part of the FidelityFX SDK.
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//
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// Copyright (c) 2022 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "Base/Texture.h"
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#include "Base/StaticBufferPool.h"
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#include "Base/GBuffer.h"
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#include "PostProc/PostProcCS.h"
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#include "UI.h"
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#include "UpscaleContext.h"
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#include "../ffx-fsr2-api/ffx_fsr2.h"
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using namespace CAULDRON_DX12;
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class UpscaleContext_FSR2_API : public UpscaleContext
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{
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public:
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UpscaleContext_FSR2_API(UpscaleType type, std::string name);
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std::string Name() override { return "FSR 2.0 API"; }
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void OnCreate(const FfxUpscaleInitParams& initParams) override;
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void OnDestroy() override;
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void OnCreateWindowSizeDependentResources(
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ID3D12Resource* input,
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ID3D12Resource* output,
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uint32_t renderWidth,
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uint32_t renderHeight,
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uint32_t displayWidth,
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uint32_t displayHeight,
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bool hdr) override;
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void OnDestroyWindowSizeDependentResources() override;
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void BuildDevUI(UIState* pState) override;
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void GenerateReactiveMask(ID3D12GraphicsCommandList* pCommandList, const FfxUpscaleSetup& cameraSetup, UIState* pState) override;
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void Draw(ID3D12GraphicsCommandList* pCommandList, const FfxUpscaleSetup& cameraSetup, UIState* pState) override;
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private:
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void ReloadPipelines();
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FfxFsr2ContextDescription initializationParameters = {};
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FfxFsr2Context context;
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bool m_enableDebugCheck;
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float memoryUsageInMegabytes = 0;
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};
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