FidelityFX-FSR2/src/VK/stdafx.h
2022-06-22 12:54:32 +01:00

90 lines
2.9 KiB
C++

// This file is part of the FidelityFX SDK.
//
// Copyright (c) 2022 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
#include <windowsx.h>
// C RunTime Header Files
#include <malloc.h>
#include <map>
#include <vector>
#include <mutex>
#include <fstream>
#include "vulkan/vulkan.h"
// Pull in math library
#include "../../libs/vectormath/vectormath.hpp"
// TODO: reference additional headers your program requires here
#include "Base/Imgui.h"
#include "Base/ImguiHelper.h"
#include "Base/Device.h"
#include "Base/Helper.h"
#include "Base/Texture.h"
#include "Base/FrameworkWindows.h"
#include "Base/FreeSyncHDR.h"
#include "Base/SwapChain.h"
#include "Base/UploadHeap.h"
#include "Base/GPUTimeStamps.h"
#include "Base/CommandListRing.h"
#include "Base/StaticBufferPool.h"
#include "Base/DynamicBufferRing.h"
#include "Base/ResourceViewHeaps.h"
#include "Base/ShaderCompilerCache.h"
#include "Base/ShaderCompilerHelper.h"
#include "GLTF/GltfPbrPass.h"
#include "GLTF/GltfBBoxPass.h"
#include "GLTF/GltfDepthPass.h"
#include "Misc/Misc.h"
#include "Misc/Camera.h"
#include "PostProc/TAA.h"
#include "PostProc/Bloom.h"
#include "PostProc/BlurPS.h"
#include "PostProc/SkyDome.h"
#include "PostProc/ToneMapping.h"
#include "PostProc/ToneMappingCS.h"
#include "PostProc/ColorConversionPS.h"
#include "PostProc/SkyDomeProc.h"
#include "PostProc/DownSamplePS.h"
#include "Widgets/Axis.h"
#include "Widgets/CheckerBoardFloor.h"
#include "Widgets/WireframeBox.h"
#include "Widgets/WireframeSphere.h"
using namespace CAULDRON_VK;