113 lines
4.2 KiB
CMake
113 lines
4.2 KiB
CMake
# This file is part of the FidelityFX SDK.
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#
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# Copyright (c) 2022 Advanced Micro Devices, Inc. All rights reserved.
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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cmake_minimum_required(VERSION 3.15)
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set(CMAKE_DEBUG_POSTFIX d)
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option (FFX_FSR2_API_DX12 "Build FSR 2.0 DX12 backend" ON)
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option (FFX_FSR2_API_VK "Build FSR 2.0 Vulkan backend" ON)
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set(FSR2_AUTO_COMPILE_SHADERS ON CACHE BOOL "Compile shaders automatically as a prebuild step.")
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if(CMAKE_GENERATOR STREQUAL "Ninja")
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set(USE_DEPFILE TRUE)
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else()
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set(USE_DEPFILE FALSE)
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endif()
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if(CMAKE_GENERATOR STREQUAL "Visual Studio 16 2019")
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set(FSR2_VS_VERSION 2019)
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endif()
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if(CMAKE_GENERATOR_PLATFORM STREQUAL "x64" OR CMAKE_EXE_LINKER_FLAGS STREQUAL "/machine:x64")
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set(FSR2_PLATFORM_NAME x64)
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elseif(CMAKE_GENERATOR_PLATFORM STREQUAL "Win32" OR CMAKE_EXE_LINKER_FLAGS STREQUAL "/machine:X86")
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set(FSR2_PLATFORM_NAME x86)
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else()
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message(FATAL_ERROR "Unsupported target platform - only supporting x64 and Win32 currently")
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endif()
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# Embed PDBs in the debug versions of the libs
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Z7")
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# Write both debug and release versions of the static libs to the /lib folder as they are uniquely named
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_HOME_DIRECTORY}/bin/ffx_fsr2_api/)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${CMAKE_HOME_DIRECTORY}/bin/ffx_fsr2_api/)
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add_compile_definitions(_UNICODE)
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add_compile_definitions(UNICODE)
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#add_compile_definitions(FSR2_VERSION_MAJOR=0)
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#add_compile_definitions(FSR2_VERSION_MINOR=1)
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#add_compile_definitions(FSR2_VERSION_PATCH=0)
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if(FSR2_VS_VERSION STREQUAL 2015)
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message(NOTICE "Forcing the SDK path for VS 2015")
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set(CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION "10.0.18362.0")
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endif()
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set(FFX_SC_EXECUTABLE
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${CMAKE_CURRENT_SOURCE_DIR}/../../tools/sc/FidelityFX_SC.exe)
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set(FFX_SC_BASE_ARGS
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-reflection -deps=gcc -DFFX_GPU=1
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# Only reprojection is to do half for now
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-DFFX_FSR2_OPTION_UPSAMPLE_SAMPLERS_USE_DATA_HALF=0
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-DFFX_FSR2_OPTION_ACCUMULATE_SAMPLERS_USE_DATA_HALF=0
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-DFFX_FSR2_OPTION_REPROJECT_SAMPLERS_USE_DATA_HALF=1
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-DFFX_FSR2_OPTION_POSTPROCESSLOCKSTATUS_SAMPLERS_USE_DATA_HALF=0
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# Upsample uses lanczos approximation
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-DFFX_FSR2_OPTION_UPSAMPLE_USE_LANCZOS_TYPE=2
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)
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set(FFX_SC_PERMUTATION_ARGS
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# Reproject can use either reference lanczos or LUT
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-DFFX_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE={0,1}
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-DFFX_FSR2_OPTION_HDR_COLOR_INPUT={0,1}
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-DFFX_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS={0,1}
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-DFFX_FSR2_OPTION_JITTERED_MOTION_VECTORS={0,1}
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-DFFX_FSR2_OPTION_INVERTED_DEPTH={0,1}
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-DFFX_FSR2_OPTION_APPLY_SHARPENING={0,1})
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file(GLOB SOURCES
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"${CMAKE_CURRENT_SOURCE_DIR}/*.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/*.h")
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if (FSR2_BUILD_AS_DLL)
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add_library(ffx_fsr2_api_${FSR2_PLATFORM_NAME} SHARED ${SOURCES})
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else()
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add_library(ffx_fsr2_api_${FSR2_PLATFORM_NAME} STATIC ${SOURCES})
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endif()
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# graphics api backends
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if(FFX_FSR2_API_DX12)
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message("Will build FSR2 library: DX12 backend")
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add_subdirectory(dx12)
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endif()
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if(FFX_FSR2_API_VK)
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message("Will build FSR2 library: Vulkan backend")
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add_subdirectory(vk)
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endif()
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# api
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source_group("source" FILES ${SOURCES})
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set_source_files_properties(${SHADERS} PROPERTIES HEADER_FILE_ONLY TRUE)
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