

#include <kos.h>
#include <stdlib.h>

#include "../include/glkos.h"
#include "../containers/aligned_vector.h"
#include "private.h"
#include "profiler.h"
#include "version.h"

#define TA_SQ_ADDR (unsigned int *)(void *) \
    (0xe0000000 | (((unsigned long)0x10000000) & 0x03ffffe0))

static PolyList OP_LIST;
static PolyList PT_LIST;
static PolyList TR_LIST;

static const int STRIDE = sizeof(Vertex) / sizeof(GLuint);

typedef struct {
    int count;
    Vertex* current;
} ListIterator;


static inline ListIterator* next(ListIterator* it) {
    /* Move the list iterator to the next vertex to
     * submit. Takes care of clipping the triangle strip
     * and perspective dividing the vertex before
     * returning */

    if(--it->count) {
        it->current++;
        return it;
    } else {
        return NULL;
    }
}

static inline ListIterator* begin(void* src, int n) {
    ListIterator* it = (ListIterator*) malloc(sizeof(ListIterator));
    it->count = n;
    it->current = (Vertex*) src;
    return (n) ? it : NULL;
}

GL_FORCE_INLINE isVertex(const Vertex* vertex) {
    return (
        vertex->flags == PVR_CMD_VERTEX ||
        vertex->flags == PVR_CMD_VERTEX_EOL
    );
}

static inline void perspective_divide(Vertex* vertex) {
    float f = MATH_Fast_Invert(vertex->w);
    vertex->xyz[0] *= f;
    vertex->xyz[1] *= f;
    vertex->xyz[2] *= f;
    vertex->xyz[2] = MAX(1.0f - (vertex->xyz[2] * 0.5f + 0.5f), 0.0001f);
}

static void pvr_list_submit(void *src, int n) {
    GLuint *d = TA_SQ_ADDR;

    ListIterator* it = begin(src, n);
    /* fill/write queues as many times necessary */
    while(it) {
        __asm__("pref @%0" : : "r"(it->current + 1));  /* prefetch 64 bytes for next loop */
        if(it->current->flags != DEAD) {
            if(isVertex(it->current)) {
                perspective_divide(it->current);
            }

            GLuint* s = (GLuint*) it->current;

            d[0] = *(s++);
            d[1] = *(s++);
            d[2] = *(s++);
            d[3] = *(s++);
            d[4] = *(s++);
            d[5] = *(s++);
            d[6] = *(s++);
            d[7] = *(s++);

            /* This prefetch actually commits 32 bytes to the SQ */
            __asm__("pref @%0" : : "r"(d));

            d += 8; /* Move to the next SQ address */
        }

        it = next(it);
    }

    /* Wait for both store queues to complete */
    d = (GLuint *)0xe0000000;
    d[0] = d[8] = 0;

    free(it);
}

static void _glInitPVR(GLboolean autosort, GLboolean fsaa) {
    pvr_init_params_t params = {
        /* Enable opaque and translucent polygons with size 32 and 32 */
        {PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32},
        PVR_VERTEX_BUF_SIZE, /* Vertex buffer size */
        0, /* No DMA */
        fsaa,
        (autosort) ? 0 : 1
    };

    pvr_init(&params);
}


PolyList* _glActivePolyList() {
    if(_glIsBlendingEnabled()) {
        return &TR_LIST;
    } else if(_glIsAlphaTestEnabled()) {
        return &PT_LIST;
    } else {
        return &OP_LIST;
    }
}

PolyList *_glTransparentPolyList() {
    return &TR_LIST;
}

void APIENTRY glFlush() {

}

void APIENTRY glFinish() {

}


void APIENTRY glKosInitConfig(GLdcConfig* config) {
    config->autosort_enabled = GL_FALSE;
    config->fsaa_enabled = GL_FALSE;

    config->initial_op_capacity = 1024;
    config->initial_pt_capacity = 512;
    config->initial_tr_capacity = 1024;
    config->initial_immediate_capacity = 1024;
    config->internal_palette_format = GL_RGBA4;
}

void APIENTRY glKosInitEx(GLdcConfig* config) {
    TRACE();

    printf("\nWelcome to GLdc! Git revision: %s\n\n", GLDC_VERSION);

    _glInitPVR(config->autosort_enabled, config->fsaa_enabled);

    _glInitMatrices();
    _glInitAttributePointers();
    _glInitContext();
    _glInitLights();
    _glInitImmediateMode(config->initial_immediate_capacity);
    _glInitFramebuffers();

    _glSetInternalPaletteFormat(config->internal_palette_format);

    _glInitTextures();

    OP_LIST.list_type = PVR_LIST_OP_POLY;
    PT_LIST.list_type = PVR_LIST_PT_POLY;
    TR_LIST.list_type = PVR_LIST_TR_POLY;

    aligned_vector_init(&OP_LIST.vector, sizeof(Vertex));
    aligned_vector_init(&PT_LIST.vector, sizeof(Vertex));
    aligned_vector_init(&TR_LIST.vector, sizeof(Vertex));

    aligned_vector_reserve(&OP_LIST.vector, config->initial_op_capacity);
    aligned_vector_reserve(&PT_LIST.vector, config->initial_pt_capacity);
    aligned_vector_reserve(&TR_LIST.vector, config->initial_tr_capacity);
}

void APIENTRY glKosInit() {
    GLdcConfig config;
    glKosInitConfig(&config);
    glKosInitEx(&config);
}

#define QACRTA ((((unsigned int)0x10000000)>>26)<<2)&0x1c

void APIENTRY glKosSwapBuffers() {
    static int frame_count = 0;

    TRACE();

    profiler_push(__func__);

    pvr_wait_ready();

    pvr_scene_begin();
        QACR0 = QACRTA;
        QACR1 = QACRTA;

        pvr_list_begin(PVR_LIST_OP_POLY);
        pvr_list_submit(OP_LIST.vector.data, OP_LIST.vector.size);
        pvr_list_finish();

        pvr_list_begin(PVR_LIST_PT_POLY);
        pvr_list_submit(PT_LIST.vector.data, PT_LIST.vector.size);
        pvr_list_finish();

        pvr_list_begin(PVR_LIST_TR_POLY);
        pvr_list_submit(TR_LIST.vector.data, TR_LIST.vector.size);
        pvr_list_finish();
    pvr_scene_finish();

    aligned_vector_clear(&OP_LIST.vector);
    aligned_vector_clear(&PT_LIST.vector);
    aligned_vector_clear(&TR_LIST.vector);

    profiler_checkpoint("scene");
    profiler_pop();

    if(frame_count++ > 100) {
        profiler_print_stats();
        frame_count = 0;
    }
}
