diff --git a/GL/matrix.c b/GL/matrix.c index 32afff4..d95cd49 100644 --- a/GL/matrix.c +++ b/GL/matrix.c @@ -409,7 +409,7 @@ GL_FORCE_INLINE void vec3f_normalize_sh4(float *v){ void gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez, GLfloat centerx, GLfloat centery, GLfloat centerz, GLfloat upx, GLfloat upy, GLfloat upz) { - GLfloat m [16]; + GLfloat m [16] __attribute__((aligned(32))); GLfloat f [3]; GLfloat u [3]; GLfloat s [3];