dont put objects on the far plane
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9506237c47
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@ -311,7 +311,7 @@ void DrawGLScene()
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DrawTexturedQuad(texture[0], l1_pos[0], l1_pos[1], l1_pos[2]);
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DrawTexturedQuad(texture[0], l1_pos[0], l1_pos[1], l1_pos[2]);
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for (int i = 0; i < 5; i++)
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for (int i = 0; i < 5; i++)
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DrawTexturedQuad(texture[0], i * 20, 0.0f, 0.0f); // Draw the textured quad.
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DrawTexturedQuad(texture[0], i * 20, 0.0f, 0.1f); // Draw the textured quad.
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// swap buffers to display, since we're double buffered.
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// swap buffers to display, since we're double buffered.
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glKosSwapBuffers();
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glKosSwapBuffers();
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