dont put objects on the far plane

This commit is contained in:
T_chan 2022-01-26 19:46:31 +00:00
parent 9506237c47
commit 23419bf57c

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@ -311,7 +311,7 @@ void DrawGLScene()
DrawTexturedQuad(texture[0], l1_pos[0], l1_pos[1], l1_pos[2]); DrawTexturedQuad(texture[0], l1_pos[0], l1_pos[1], l1_pos[2]);
for (int i = 0; i < 5; i++) for (int i = 0; i < 5; i++)
DrawTexturedQuad(texture[0], i * 20, 0.0f, 0.0f); // Draw the textured quad. DrawTexturedQuad(texture[0], i * 20, 0.0f, 0.1f); // Draw the textured quad.
// swap buffers to display, since we're double buffered. // swap buffers to display, since we're double buffered.
glKosSwapBuffers(); glKosSwapBuffers();