Add support for multiple shared palettes
This commit is contained in:
parent
864dc45d10
commit
259a82e69f
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@ -96,10 +96,6 @@ void APIENTRY glKosSwapBuffers() {
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profiler_push(__func__);
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/* We only want to apply the colour table *at most* once per frame
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* so it's best we do it here */
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_glApplyColorTable();
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pvr_wait_ready();
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pvr_scene_begin();
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@ -70,6 +70,9 @@ typedef struct {
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GLboolean isPaletted;
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TexturePalette* palette;
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/* When using the shared palette, this is the bank (0-3) */
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GLushort shared_bank;
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} TextureObject;
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typedef struct {
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@ -142,9 +145,10 @@ TextureObject* _glGetTexture1();
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TextureObject* _glGetBoundTexture();
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GLubyte _glGetActiveTexture();
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GLuint _glGetActiveClientTexture();
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TexturePalette* _glGetSharedPalette(GLshort bank);
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GLboolean _glIsSharedTexturePaletteEnabled();
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void _glApplyColorTable();
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void _glApplyColorTable(TexturePalette *palette);
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GLboolean _glIsBlendingEnabled();
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GLboolean _glIsMipmapComplete(const TextureObject* obj);
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11
GL/state.c
11
GL/state.c
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@ -214,6 +214,15 @@ void _glUpdatePVRTextureContext(pvr_poly_cxt_t* context, GLshort textureUnit) {
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context->txr.height = tx1->height;
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context->txr.base = tx1->data;
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context->txr.format = tx1->color;
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if(tx1->isPaletted) {
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if(_glIsSharedTexturePaletteEnabled()) {
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context->txr.format |= PVR_TXRFMT_8BPP_PAL(_glGetSharedPalette(tx1->shared_bank)->bank);
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} else {
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context->txr.format |= PVR_TXRFMT_8BPP_PAL((tx1->palette) ? tx1->palette->bank : 0);
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}
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}
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context->txr.env = tx1->env;
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context->txr.uv_flip = PVR_UVFLIP_NONE;
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context->txr.uv_clamp = tx1->uv_clamp;
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@ -628,7 +637,7 @@ const GLbyte *glGetString(GLenum name) {
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return "GLdc 1.x";
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case GL_EXTENSIONS:
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return "GL_ARB_framebuffer_object, GL_ARB_multitexture, GL_ARB_texture_rg, GL_EXT_paletted_texture, GL_EXT_shared_texture_palette";
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return "GL_ARB_framebuffer_object, GL_ARB_multitexture, GL_ARB_texture_rg, GL_EXT_paletted_texture, GL_EXT_shared_texture_palette, GL_KOS_multiple_shared_palette";
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}
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return "GL_KOS_ERROR: ENUM Unsupported\n";
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98
GL/texture.c
98
GL/texture.c
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@ -18,14 +18,12 @@ static TextureObject* TEXTURE_UNITS[MAX_TEXTURE_UNITS] = {NULL, NULL};
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static NamedArray TEXTURE_OBJECTS;
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static GLubyte ACTIVE_TEXTURE = 0;
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static TexturePalette* SHARED_PALETTE = NULL;
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static TexturePalette* SHARED_PALETTES[4] = {NULL, NULL, NULL, NULL};
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static GLuint _determinePVRFormat(GLint internalFormat, GLenum type, GLshort bank);
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static GLuint _determinePVRFormat(GLint internalFormat, GLenum type);
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#define PACK_ARGB8888(a,r,g,b) ( ((a & 0xFF) << 24) | ((r & 0xFF) << 16) | ((g & 0xFF) << 8) | (b & 0xFF) )
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static TexturePalette* last_bound_palette = NULL;
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static GLboolean BANKS_USED[4]; // Each time a 256 colour bank is used, this is set to true
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static GLboolean SUBBANKS_USED[4][16]; // 4 counts of the used 16 colour banks within the 256 ones
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@ -97,51 +95,28 @@ static void _glReleasePaletteSlot(GLshort slot, GLushort size) {
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}
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}
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TexturePalette* _glGetSharedPalette(GLshort bank) {
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assert(bank >= 0 && bank < 4);
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return SHARED_PALETTES[bank];
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}
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void _glApplyColorTable() {
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void _glApplyColorTable(TexturePalette* src) {
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/*
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* FIXME:
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*
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* - Different palette formats (GL_RGB -> PVR_PAL_RGB565)
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*/
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TexturePalette* src = NULL;
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if(_glIsSharedTexturePaletteEnabled()) {
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src = SHARED_PALETTE;
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assert(src);
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/* Don't apply a palette if we haven't uploaded one yet */
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if(!src->data) {
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return;
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}
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} else {
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TextureObject* active = _glGetBoundTexture();
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if(!active) {
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return; //? Unload the palette? Make White?
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}
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if(!active->palette || !active->palette->data) {
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return;
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}
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src = active->palette;
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}
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/* Don't reapply the palette if it was the last one we applied */
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if(src == last_bound_palette) {
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if(!src || !src->data) {
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return;
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}
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last_bound_palette = src;
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pvr_set_pal_format(PVR_PAL_ARGB8888);
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GLushort i = 0;
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for(; i < src->width; ++i) {
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GLushort i;
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GLushort offset = src->size * src->bank;
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for(i = 0; i < src->width; ++i) {
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GLubyte* entry = &src->data[i * 4];
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pvr_set_pal_entry(i, PACK_ARGB8888(entry[3], entry[0], entry[1], entry[2]));
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pvr_set_pal_entry(offset + i, PACK_ARGB8888(entry[3], entry[0], entry[1], entry[2]));
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}
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}
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@ -225,7 +200,11 @@ GLubyte _glInitTextures() {
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// Reserve zero so that it is never given to anyone as an ID!
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named_array_reserve(&TEXTURE_OBJECTS, 0);
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SHARED_PALETTE = _initTexturePalette();
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SHARED_PALETTES[0] = _initTexturePalette();
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SHARED_PALETTES[1] = _initTexturePalette();
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SHARED_PALETTES[2] = _initTexturePalette();
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SHARED_PALETTES[3] = _initTexturePalette();
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return 1;
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}
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@ -272,6 +251,9 @@ static void _glInitializeTextureObject(TextureObject* txr, unsigned int id) {
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txr->palette = NULL;
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txr->isCompressed = GL_FALSE;
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txr->isPaletted = GL_FALSE;
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/* Always default to the first shared bank */
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txr->shared_bank = 0;
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}
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void APIENTRY glGenTextures(GLsizei n, GLuint *textures) {
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@ -474,8 +456,7 @@ void APIENTRY glCompressedTexImage2DARB(GLenum target,
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active->height = height;
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active->color = _determinePVRFormat(
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internalFormat,
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internalFormat , /* Doesn't matter (see determinePVRFormat) */
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0
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internalFormat /* Doesn't matter (see determinePVRFormat) */
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);
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active->mipmapCount = _glGetMipmapLevelCount(active);
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active->mipmap = (mipmapped) ? ~0 : (1 << level); /* Set only a single bit if this wasn't mipmapped otherwise set all */
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@ -563,7 +544,7 @@ static GLint _cleanInternalFormat(GLint internalFormat) {
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}
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}
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static GLuint _determinePVRFormat(GLint internalFormat, GLenum type, GLshort bank) {
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static GLuint _determinePVRFormat(GLint internalFormat, GLenum type) {
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/* Given a cleaned internalFormat, return the Dreamcast format
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* that can hold it
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*/
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@ -614,7 +595,7 @@ static GLuint _determinePVRFormat(GLint internalFormat, GLenum type, GLshort ban
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case GL_COMPRESSED_ARGB_1555_VQ_MIPMAP_TWID_KOS:
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return PVR_TXRFMT_ARGB1555 | PVR_TXRFMT_TWIDDLED | PVR_TXRFMT_VQ_ENABLE;
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case GL_COLOR_INDEX8_EXT:
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return PVR_TXRFMT_PAL8BPP | PVR_TXRFMT_TWIDDLED | PVR_TXRFMT_8BPP_PAL(bank);
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return PVR_TXRFMT_PAL8BPP | PVR_TXRFMT_TWIDDLED;
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default:
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return 0;
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}
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@ -857,7 +838,7 @@ void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
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}
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/* Calculate the format that we need to convert the data to */
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GLuint pvr_format = _determinePVRFormat(internalFormat, type, 0);
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GLuint pvr_format = _determinePVRFormat(internalFormat, type);
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TextureObject* active = TEXTURE_UNITS[ACTIVE_TEXTURE];
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@ -1067,6 +1048,11 @@ void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) {
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break;
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}
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break;
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case GL_SHARED_TEXTURE_BANK_KOS:
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active->shared_bank = param;
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break;
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default:
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break;
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}
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}
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@ -1077,7 +1063,16 @@ void APIENTRY glTexParameterf(GLenum target, GLenum pname, GLint param) {
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}
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GLAPI void APIENTRY glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data) {
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GLenum validTargets[] = {GL_TEXTURE_2D, GL_SHARED_TEXTURE_PALETTE_EXT, 0};
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GLenum validTargets[] = {
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GL_TEXTURE_2D,
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GL_SHARED_TEXTURE_PALETTE_EXT,
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GL_SHARED_TEXTURE_PALETTE_0_KOS,
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GL_SHARED_TEXTURE_PALETTE_1_KOS,
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GL_SHARED_TEXTURE_PALETTE_2_KOS,
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GL_SHARED_TEXTURE_PALETTE_3_KOS,
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0
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};
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GLenum validInternalFormats[] = {GL_RGB8, GL_RGBA8, 0};
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GLenum validFormats[] = {GL_RGB, GL_RGBA, 0};
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GLenum validTypes[] = {GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, 0};
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@ -1123,8 +1118,15 @@ GLAPI void APIENTRY glColorTableEXT(GLenum target, GLenum internalFormat, GLsize
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TexturePalette* palette = NULL;
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if(target == GL_SHARED_TEXTURE_PALETTE_EXT) {
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palette = SHARED_PALETTE;
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/* Custom extension - allow uploading to one of 4 custom palettes */
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if(target == GL_SHARED_TEXTURE_PALETTE_EXT || target == GL_SHARED_TEXTURE_PALETTE_0_KOS) {
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palette = SHARED_PALETTES[0];
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} else if(target == GL_SHARED_TEXTURE_PALETTE_1_KOS) {
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palette = SHARED_PALETTES[1];
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} else if(target == GL_SHARED_TEXTURE_PALETTE_2_KOS) {
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palette = SHARED_PALETTES[2];
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} else if(target == GL_SHARED_TEXTURE_PALETTE_3_KOS) {
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palette = SHARED_PALETTES[3];
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} else {
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TextureObject* active = _glGetBoundTexture();
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if(!active->palette) {
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@ -1179,9 +1181,7 @@ GLAPI void APIENTRY glColorTableEXT(GLenum target, GLenum internalFormat, GLsize
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dst += 4;
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}
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/* Colour table might have changed the active palette, so wipe last_bound_palette before reapplying */
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last_bound_palette = NULL;
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_glApplyColorTable(palette);
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}
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GLAPI void APIENTRY glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) {
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@ -38,6 +38,32 @@ __BEGIN_DECLS
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GLAPI void APIENTRY glKosSwapBuffers();
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/*
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* CUSTOM EXTENSION multiple_shared_palette_KOS
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*
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* This extension allows using up to 4 different shared palettes
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* with ColorTableEXT. The following constants are provided
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* to use as targets for ColorTableExt:
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*
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* - SHARED_TEXTURE_PALETTE_0_KOS
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* - SHARED_TEXTURE_PALETTE_1_KOS
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* - SHARED_TEXTURE_PALETTE_2_KOS
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* - SHARED_TEXTURE_PALETTE_3_KOS
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*
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* In this use case SHARED_TEXTURE_PALETTE_0_KOS is interchangable with SHARED_TEXTURE_PALETTE_EXT
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* (both refer to the first shared palette).
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*
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* To select which palette a texture uses, a new pname is accepted by TexParameteri: SHARED_TEXTURE_BANK_KOS
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* by default textures use shared palette 0.
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*/
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#define GL_SHARED_TEXTURE_PALETTE_0_KOS 0xEEFC
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#define GL_SHARED_TEXTURE_PALETTE_1_KOS 0xEEFD
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#define GL_SHARED_TEXTURE_PALETTE_2_KOS 0xEEFE
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#define GL_SHARED_TEXTURE_PALETTE_3_KOS 0xEEFF
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/* Pass to glTexParameteri to set the shared bank */
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#define GL_SHARED_TEXTURE_BANK_KOS 0xEF00
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__END_DECLS
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@ -14,8 +14,8 @@ KOS_INIT_ROMDISK(romdisk);
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/* floats for x rotation, y rotation, z rotation */
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float xrot, yrot, zrot;
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/* storage for one texture */
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int texture[1];
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int textures[2];
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typedef struct {
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unsigned int height;
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@ -131,32 +131,50 @@ int LoadPalettedPCX(const char* filename, Image* image) {
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// Load Bitmaps And Convert To Textures
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void LoadGLTextures() {
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// Load Texture
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Image *image1;
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Image image1;
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// allocate space for texture
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image1 = (Image *) malloc(sizeof(Image));
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if (image1 == NULL) {
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printf("Error allocating space for image");
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exit(0);
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}
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if (!LoadPalettedPCX("/rd/NeHe.pcx", image1)) {
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if (!LoadPalettedPCX("/rd/NeHe.pcx", &image1)) {
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exit(1);
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}
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glEnable(GL_SHARED_TEXTURE_PALETTE_EXT);
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glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGBA8, image1->palette_width, GL_RGB, GL_UNSIGNED_BYTE, image1->palette);
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/* First palette */
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glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGBA8, image1.palette_width, GL_RGB, GL_UNSIGNED_BYTE, image1.palette);
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char* inversed_palette = (char*) malloc(sizeof(char) * image1.palette_width * 3);
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GLuint i;
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for(i = 0; i < image1.palette_width; i++) {
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/* Swap red and green */
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inversed_palette[i * 3] = image1.palette[(i * 3) + 1];
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inversed_palette[(i * 3) + 1] = image1.palette[(i * 3)];
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inversed_palette[(i * 3) + 2] = image1.palette[(i * 3) + 2];
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}
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glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_1_KOS, GL_RGBA8, image1.palette_width, GL_RGB, GL_UNSIGNED_BYTE, inversed_palette);
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// Create Texture
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glGenTextures(1, &texture[0]);
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glBindTexture(GL_TEXTURE_2D, texture[0]); // 2d texture (x and y size)
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glGenTextures(2, textures);
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glBindTexture(GL_TEXTURE_2D, textures[0]); // 2d texture (x and y size)
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); // scale linearly when image bigger than texture
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); // scale linearly when image smalled than texture
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// 2d texture, level of detail 0 (normal), 3 components (red, green, blue), x size from image, y size from image,
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// border 0 (normal), rgb color data, unsigned byte data, and finally the data itself.
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glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, image1->width, image1->height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, image1->data);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, image1.width, image1.height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, image1.data);
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glBindTexture(GL_TEXTURE_2D, textures[1]); // 2d texture (x and y size)
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); // scale linearly when image bigger than texture
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); // scale linearly when image smalled than texture
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/* Texture-specific palette! */
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glColorTableEXT(GL_TEXTURE_2D, GL_RGBA8, image1.palette_width, GL_RGB, GL_UNSIGNED_BYTE, inversed_palette);
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// 2d texture, level of detail 0 (normal), 3 components (red, green, blue), x size from image, y size from image,
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// border 0 (normal), rgb color data, unsigned byte data, and finally the data itself.
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glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, image1.width, image1.height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, image1.data);
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}
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/* A general OpenGL initialization function. Sets all of the initial parameters. */
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@ -193,21 +211,7 @@ void ReSizeGLScene(int Width, int Height)
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glMatrixMode(GL_MODELVIEW);
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}
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/* The main drawing function. */
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void DrawGLScene()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
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glLoadIdentity(); // Reset The View
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glTranslatef(0.0f,0.0f,-5.0f); // move 5 units into the screen.
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glRotatef(xrot,1.0f,0.0f,0.0f); // Rotate On The X Axis
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glRotatef(yrot,0.0f,1.0f,0.0f); // Rotate On The Y Axis
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glRotatef(zrot,0.0f,0.0f,1.0f); // Rotate On The Z Axis
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glBindTexture(GL_TEXTURE_2D, texture[0]); // choose the texture to use.
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void DrawPolygon() {
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glBegin(GL_QUADS); // begin drawing a cube
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// Front Face (note that the texture's corners have to match the quad's corners)
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@ -247,6 +251,37 @@ void DrawGLScene()
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glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); // Top Left Of The Texture and Quad
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glEnd(); // done with the polygon.
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}
|
||||
|
||||
/* The main drawing function. */
|
||||
void DrawGLScene()
|
||||
{
|
||||
static GLuint switch_counter = 0;
|
||||
static GLuint current_bank = 0;
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
|
||||
glLoadIdentity(); // Reset The View
|
||||
|
||||
glTranslatef(-1.5f,0.0f,-5.0f); // move 5 units into the screen.
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(xrot,1.0f,0.0f,0.0f); // Rotate On The X Axis
|
||||
glRotatef(yrot,0.0f,1.0f,0.0f); // Rotate On The Y Axis
|
||||
glRotatef(zrot,0.0f,0.0f,1.0f); // Rotate On The Z Axis
|
||||
glBindTexture(GL_TEXTURE_2D, textures[0]); // choose the texture to use.
|
||||
|
||||
if(switch_counter++ > 200) {
|
||||
switch_counter = 0;
|
||||
current_bank = !current_bank;
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_SHARED_TEXTURE_BANK_KOS, current_bank);
|
||||
}
|
||||
|
||||
DrawPolygon();
|
||||
glPopMatrix();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, textures[1]);
|
||||
glTranslatef(3.0, 0, 0);
|
||||
DrawPolygon();
|
||||
|
||||
xrot+=1.5f; // X Axis Rotation
|
||||
yrot+=1.5f; // Y Axis Rotation
|
||||
|
|
Loading…
Reference in New Issue
Block a user