experimental support for parsing from a float16 mesh (or a float32-quantized-as-ushort mesh)
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0efe4c6cef
commit
2601afb5f3
97
GL/draw.c
97
GL/draw.c
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@ -8,6 +8,31 @@
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#include "private.h"
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#include "private.h"
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#include "platform.h"
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#include "platform.h"
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GLushort _quantize( GLfloat v ) {
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union { GLfloat f; GLuint ui; } u = {v};
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GLuint ui = u.ui;
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int s = (ui >> 16) & 0x8000;
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int em = ui & 0x7fffffff;
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int h = (em - (112 << 23) + (1 << 12)) >> 13;
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h = (em < (113 << 23)) ? 0 : h;
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h = (em >= (143 << 23)) ? 0x7c00 : h;
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h = (em > (255 << 23)) ? 0x7e00 : h;
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return (GLushort)(s | h);
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}
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GLfloat _dequantize( GLushort h ) {
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GLuint s = (GLuint) (h & 0x8000) << 16;
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int em = h & 0x7fff;
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int r = (em + (112 << 10)) << 13;
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r = (em < (1 << 10)) ? 0 : r;
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r += (em >= (31 << 10)) ? (112 << 23) : 0;
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union { GLfloat f; GLuint ui; } u;
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u.ui = s | r;
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return u.f;
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}
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AttribPointerList ATTRIB_POINTERS;
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AttribPointerList ATTRIB_POINTERS;
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GLuint ENABLED_VERTEX_ATTRIBUTES = 0;
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GLuint ENABLED_VERTEX_ATTRIBUTES = 0;
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@ -63,6 +88,7 @@ GL_FORCE_INLINE GLsizei byte_size(GLenum type) {
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case GL_INT: return sizeof(GLint);
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case GL_INT: return sizeof(GLint);
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case GL_UNSIGNED_INT: return sizeof(GLuint);
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case GL_UNSIGNED_INT: return sizeof(GLuint);
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case GL_DOUBLE: return sizeof(GLdouble);
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case GL_DOUBLE: return sizeof(GLdouble);
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case GL_HALF_FLOAT: return sizeof(GLhalf);
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case GL_UNSIGNED_INT_2_10_10_10_REV: return sizeof(GLuint);
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case GL_UNSIGNED_INT_2_10_10_10_REV: return sizeof(GLuint);
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case GL_FLOAT:
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case GL_FLOAT:
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default: return sizeof(GLfloat);
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default: return sizeof(GLfloat);
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@ -109,6 +135,15 @@ static void _readVertexData3us3f(const GLubyte* in, GLubyte* out) {
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output[2] = input[2];
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output[2] = input[2];
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}
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}
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static void _readVertexData3usq3f(const GLubyte* in, GLubyte* out) {
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const GLushort* input = (const GLushort*) in;
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float* output = (float*) out;
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output[0] = _dequantize(input[0]);
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output[1] = _dequantize(input[1]);
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output[2] = _dequantize(input[2]);
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}
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static void _readVertexData3ui3f(const GLubyte* in, GLubyte* out) {
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static void _readVertexData3ui3f(const GLubyte* in, GLubyte* out) {
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const GLuint* input = (const GLuint*) in;
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const GLuint* input = (const GLuint*) in;
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float* output = (float*) out;
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float* output = (float*) out;
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@ -127,6 +162,15 @@ static void _readVertexData3ub3f(const GLubyte* input, GLubyte* out) {
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output[2] = input[2] * ONE_OVER_TWO_FIVE_FIVE;
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output[2] = input[2] * ONE_OVER_TWO_FIVE_FIVE;
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}
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}
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static void _readVertexData3f16_3f(const GLubyte* in, GLubyte* out) {
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const GLhalf* input = (const GLhalf*) in;
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float* output = (float*) out;
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output[0] = input[0];
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output[1] = input[1];
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output[2] = input[2];
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}
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static void _readVertexData2f2f(const GLubyte* in, GLubyte* out) {
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static void _readVertexData2f2f(const GLubyte* in, GLubyte* out) {
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vec2cpy(out, in);
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vec2cpy(out, in);
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}
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}
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@ -164,6 +208,23 @@ static void _readVertexData2us2f(const GLubyte* in, GLubyte* out) {
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output[1] = (float)input[1] / SHRT_MAX;
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output[1] = (float)input[1] / SHRT_MAX;
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}
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}
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static void _readVertexData2usq3f(const GLubyte* in, GLubyte* out) {
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const GLushort* input = (const GLushort*) in;
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float* output = (float*) out;
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output[0] = _dequantize(input[0]);
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output[1] = _dequantize(input[1]);
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output[2] = 0.0f;
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}
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static void _readVertexData2usq2f(const GLubyte* in, GLubyte* out) {
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const GLushort* input = (const GLushort*) in;
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float* output = (float*) out;
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output[0] = _dequantize(input[0]);
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output[1] = _dequantize(input[1]);
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}
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static void _readVertexData2ui2f(const GLubyte* in, GLubyte* out) {
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static void _readVertexData2ui2f(const GLubyte* in, GLubyte* out) {
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const GLuint* input = (const GLuint*) in;
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const GLuint* input = (const GLuint*) in;
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float* output = (float*) out;
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float* output = (float*) out;
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@ -179,6 +240,14 @@ static void _readVertexData2ub2f(const GLubyte* input, GLubyte* out) {
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output[1] = input[1] * ONE_OVER_TWO_FIVE_FIVE;
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output[1] = input[1] * ONE_OVER_TWO_FIVE_FIVE;
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}
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}
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static void _readVertexData2f16_2f(const GLubyte* in, GLubyte* out) {
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const GLhalf* input = (const GLhalf*) in;
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float* output = (float*) out;
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output[0] = input[0];
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output[1] = input[1];
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}
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static void _readVertexData2ui3f(const GLubyte* in, GLubyte* out) {
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static void _readVertexData2ui3f(const GLubyte* in, GLubyte* out) {
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const GLuint* input = (const GLuint*) in;
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const GLuint* input = (const GLuint*) in;
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float* output = (float*) out;
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float* output = (float*) out;
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@ -188,6 +257,15 @@ static void _readVertexData2ui3f(const GLubyte* in, GLubyte* out) {
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output[2] = 0.0f;
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output[2] = 0.0f;
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}
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}
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static void _readVertexData2f16_3f(const GLubyte* in, GLubyte* out) {
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const GLhalf* input = (const GLhalf*) in;
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float* output = (float*) out;
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output[0] = input[0];
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output[1] = input[1];
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output[2] = 0.0f;
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}
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static void _readVertexData4ubARGB(const GLubyte* input, GLubyte* output) {
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static void _readVertexData4ubARGB(const GLubyte* input, GLubyte* output) {
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output[R8IDX] = input[0];
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output[R8IDX] = input[0];
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output[G8IDX] = input[1];
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output[G8IDX] = input[1];
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@ -493,14 +571,17 @@ ReadPositionFunc calcReadPositionFunc() {
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case GL_FLOAT:
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case GL_FLOAT:
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return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3f3f:
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return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3f3f:
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_readVertexData2f3f;
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_readVertexData2f3f;
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case GL_HALF_FLOAT:
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return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3f16_3f:
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_readVertexData2f16_3f;
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case GL_BYTE:
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case GL_BYTE:
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case GL_UNSIGNED_BYTE:
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case GL_UNSIGNED_BYTE:
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return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3ub3f:
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return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3ub3f:
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_readVertexData2ub3f;
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_readVertexData2ub3f;
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case GL_SHORT:
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case GL_SHORT:
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case GL_UNSIGNED_SHORT:
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case GL_UNSIGNED_SHORT:
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return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3us3f:
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return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3usq3f:
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_readVertexData2us3f;
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_readVertexData2usq3f;
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case GL_INT:
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case GL_INT:
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case GL_UNSIGNED_INT:
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case GL_UNSIGNED_INT:
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return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3ui3f:
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return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3ui3f:
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@ -518,12 +599,14 @@ ReadUVFunc calcReadUVFunc() {
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case GL_DOUBLE:
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case GL_DOUBLE:
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case GL_FLOAT:
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case GL_FLOAT:
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return _readVertexData2f2f;
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return _readVertexData2f2f;
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case GL_HALF_FLOAT:
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return _readVertexData2f16_2f;
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case GL_BYTE:
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case GL_BYTE:
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case GL_UNSIGNED_BYTE:
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case GL_UNSIGNED_BYTE:
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return _readVertexData2ub2f;
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return _readVertexData2ub2f;
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case GL_SHORT:
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case GL_SHORT:
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case GL_UNSIGNED_SHORT:
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case GL_UNSIGNED_SHORT:
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return _readVertexData2us2f;
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return _readVertexData2usq2f;
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case GL_INT:
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case GL_INT:
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case GL_UNSIGNED_INT:
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case GL_UNSIGNED_INT:
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return _readVertexData2ui2f;
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return _readVertexData2ui2f;
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@ -540,12 +623,14 @@ ReadUVFunc calcReadSTFunc() {
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case GL_DOUBLE:
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case GL_DOUBLE:
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case GL_FLOAT:
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case GL_FLOAT:
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return _readVertexData2f2f;
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return _readVertexData2f2f;
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case GL_HALF_FLOAT:
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return _readVertexData2f16_2f;
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case GL_BYTE:
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case GL_BYTE:
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case GL_UNSIGNED_BYTE:
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case GL_UNSIGNED_BYTE:
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return _readVertexData2ub2f;
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return _readVertexData2ub2f;
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case GL_SHORT:
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case GL_SHORT:
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case GL_UNSIGNED_SHORT:
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case GL_UNSIGNED_SHORT:
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return _readVertexData2us2f;
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return _readVertexData2usq2f;
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case GL_INT:
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case GL_INT:
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case GL_UNSIGNED_INT:
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case GL_UNSIGNED_INT:
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return _readVertexData2ui2f;
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return _readVertexData2ui2f;
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@ -562,6 +647,8 @@ ReadNormalFunc calcReadNormalFunc() {
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case GL_DOUBLE:
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case GL_DOUBLE:
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case GL_FLOAT:
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case GL_FLOAT:
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return _readVertexData3f3f;
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return _readVertexData3f3f;
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case GL_HALF_FLOAT:
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return _readVertexData3f16_3f;
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break;
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break;
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case GL_BYTE:
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case GL_BYTE:
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case GL_UNSIGNED_BYTE:
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case GL_UNSIGNED_BYTE:
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@ -569,7 +656,7 @@ ReadNormalFunc calcReadNormalFunc() {
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break;
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break;
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case GL_SHORT:
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case GL_SHORT:
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case GL_UNSIGNED_SHORT:
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case GL_UNSIGNED_SHORT:
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return _readVertexData3us3f;
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return _readVertexData3usq3f;
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break;
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break;
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case GL_INT:
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case GL_INT:
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case GL_UNSIGNED_INT:
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case GL_UNSIGNED_INT:
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@ -19,6 +19,10 @@ __BEGIN_DECLS
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#include <math.h>
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#include <math.h>
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#if __STDCPP_FLOAT16_T__
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#include <stdfloat>
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#endif
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/* Primitive Types taken from GL for compatability */
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/* Primitive Types taken from GL for compatability */
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/* Not all types are implemented in Open GL DC V.1.0 */
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/* Not all types are implemented in Open GL DC V.1.0 */
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#define GL_POINTS 0x0000
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#define GL_POINTS 0x0000
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@ -305,6 +309,7 @@ __BEGIN_DECLS
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#define GL_UNSIGNED_INT 0x1405
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_FLOAT 0x1406
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#define GL_DOUBLE 0x140A
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#define GL_DOUBLE 0x140A
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#define GL_HALF_FLOAT 0x140B
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#define GL_2_BYTES 0x1407
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#define GL_2_BYTES 0x1407
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#define GL_3_BYTES 0x1408
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#define GL_3_BYTES 0x1408
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#define GL_4_BYTES 0x1409
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#define GL_4_BYTES 0x1409
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@ -461,6 +466,12 @@ __BEGIN_DECLS
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#define GL_FALSE 0
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#define GL_FALSE 0
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#define GL_TRUE 1
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#define GL_TRUE 1
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#if __STDCPP_FLOAT16_T__
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#define GLhalf std::float16_t
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#else
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#define GLhalf unsigned short
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#endif
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/* Stubs for portability */
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/* Stubs for portability */
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_ALPHA_TEST 0x0BC0
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