chore: minor code cull and warning clean up
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fca58f1f13
commit
28db49ed7f
6
GL/glu.c
6
GL/glu.c
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@ -30,7 +30,7 @@ GLint APIENTRY gluScaleImage(GLenum format,
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GLsizei dst_width, GLsizei dst_height,
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GLenum dst_type, GLvoid *dst)
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{
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#if 0
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/* Calculate the format that we need to convert the data to */
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GLuint dst_format = _determinePVRFormat(format, src_type);
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GLuint pvr_format = _determinePVRFormat(format, dst_type);
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@ -45,7 +45,7 @@ GLint APIENTRY gluScaleImage(GLenum format,
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} else {
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return 0;
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}
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#if 0
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image = malloc(src_width * src_height * sizeof(pix_t));
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if (image == NULL)
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return GLU_OUT_OF_MEMORY;
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@ -71,7 +71,7 @@ GLint APIENTRY gluScaleImage(GLenum format,
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dst_width);
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free(image);
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#endif
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return 0;
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return GL_INVALID_VALUE;
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}
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GLint APIENTRY gluBuild2DMipmaps( GLenum target,GLint internalFormat, GLsizei width, GLsizei height,
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@ -7,7 +7,7 @@
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static GLfloat SCENE_AMBIENT [] = {0.2, 0.2, 0.2, 1.0};
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static GLboolean VIEWER_IN_EYE_COORDINATES = GL_TRUE;
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static GLenum COLOR_CONTROL = GL_SINGLE_COLOR;
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static GLboolean TWO_SIDED_LIGHTING = GL_FALSE;
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//static GLboolean TWO_SIDED_LIGHTING = GL_FALSE;
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static GLenum COLOR_MATERIAL_MODE = GL_AMBIENT_AND_DIFFUSE;
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static LightSource LIGHTS[MAX_LIGHTS];
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@ -9,7 +9,7 @@
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#define DEG2RAD (0.01745329251994329576923690768489)
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/* Viewport mapping */
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static GLfloat gl_viewport_scale[3], gl_viewport_offset[3];
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//static GLfloat gl_viewport_scale[3], gl_viewport_offset[3];
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/* Depth range */
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static GLclampf gl_depthrange_near, gl_depthrange_far;
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@ -1,4 +1,5 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <string.h>
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#include <assert.h>
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