From 2aafbfb5713dd98300dd301b20b06620d7d77d74 Mon Sep 17 00:00:00 2001 From: Luke Benstead Date: Thu, 26 Sep 2019 09:46:25 +0100 Subject: [PATCH] Actually enable mipmapping in the paletted sample --- samples/paletted/main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/samples/paletted/main.c b/samples/paletted/main.c index d520ba2..5def756 100644 --- a/samples/paletted/main.c +++ b/samples/paletted/main.c @@ -117,8 +117,8 @@ void LoadGLTextures() { glGenTextures(1, &texture[0]); glBindTexture(GL_TEXTURE_2D, texture[0]); // 2d texture (x and y size) - glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); // scale linearly when image bigger than texture - glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); // scale linearly when image smalled than texture + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR); // 2d texture, level of detail 0 (normal), 3 components (red, green, blue), x size from image, y size from image, // border 0 (normal), rgb color data, unsigned byte data, and finally the data itself.