From 2b37d7ba613c8d9b262de38594bb9d6745e4ed1a Mon Sep 17 00:00:00 2001 From: Josh Pearson Date: Sat, 13 Dec 2014 15:50:47 -0800 Subject: [PATCH] Fixed change that removed allignment on L vector on gl-light.c --- gl-light.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/gl-light.c b/gl-light.c index ad68a8f..a4c3ddd 100755 --- a/gl-light.c +++ b/gl-light.c @@ -408,7 +408,7 @@ void _glKosVertexLights(glVertex *P, pvr_vertex_t *v, GLuint count) { float S; #endif unsigned char i; - float L[4]; + float L[4] __attribute__((aligned(8))); float C[3] = { 0, 0, 0 }; colorui *color = (colorui *)&v->argb; @@ -458,7 +458,7 @@ void _glKosVertexLight(glVertex *P, pvr_vertex_t *v) { float S; #endif unsigned char i; - float L[4]; + float L[4] __attribute__((aligned(8))); /* Compute Ambient */ float C[3] = { GL_MATERIAL.Ke[0] + GL_MATERIAL.Ka[0] *GL_GLOBAL_AMBIENT[0], @@ -503,7 +503,7 @@ GLuint _glKosVertexLightColor(glVertex *P) { #endif GLuint color; GLubyte i; - float L[4]; + float L[4] __attribute__((aligned(8))); /* Compute Ambient */ float C[3] = { GL_MATERIAL.Ke[0] + GL_MATERIAL.Ka[0] *GL_GLOBAL_AMBIENT[0],