From 2c675602894bbbf036dbeb5363c6f688ac625b75 Mon Sep 17 00:00:00 2001 From: Luke Benstead Date: Tue, 5 May 2020 21:52:37 +0100 Subject: [PATCH] Refactor all the user-data reading code --- GL/draw.c | 889 +++++++++++++++++++++--------------------------------- 1 file changed, 336 insertions(+), 553 deletions(-) diff --git a/GL/draw.c b/GL/draw.c index 2c2bfb3..73069be 100644 --- a/GL/draw.c +++ b/GL/draw.c @@ -120,18 +120,15 @@ GL_FORCE_INLINE float clamp(float d, float min, float max) { return t > max ? max : t; } -static void _readVertexData3f3f(const float* input, GLuint count, GLubyte stride, float* output) { - ITERATE(count) { - output[0] = input[0]; - output[1] = input[1]; - output[2] = input[2]; +static void _readVertexData3f3f(const GLubyte* in, GLubyte* out) { + const float* input = (const float*) in; + float* output = (float*) out; - input = (float*) (((GLubyte*) input) + stride); - output = (float*) (((GLubyte*) output) + sizeof(Vertex)); - } + output[0] = input[0]; + output[1] = input[1]; + output[2] = input[2]; } - GL_FORCE_INLINE float conv_i10_to_norm_float(int i10) { struct attr_bits_10 { signed int x:10; @@ -143,297 +140,159 @@ GL_FORCE_INLINE float conv_i10_to_norm_float(int i10) { } // 10:10:10:2REV format -static void _readVertexData1i3f(const GLuint* input, GLuint count, GLubyte stride, float* output) { - ITERATE(count) { - int inp = *input; - output[0] = conv_i10_to_norm_float((inp) & 0x3ff); - output[1] = conv_i10_to_norm_float(((inp) >> 10) & 0x3ff); - output[2] = conv_i10_to_norm_float(((inp) >> 20) & 0x3ff); +static void _readVertexData1i3f(const GLubyte* in, GLubyte* out) { + const GLint* input = (const GLint*) in; + GLfloat* output = (GLfloat*) out; - // fprintf(stderr, "%d -> %f %f %f\n", inp, output[0], output[1], output[2]); - - input = (GLuint*) (((GLubyte*) input) + stride); - output = (GLfloat*) (((GLubyte*) output) + sizeof(VertexExtra)); - } + output[0] = conv_i10_to_norm_float((*input) & 0x3ff); + output[1] = conv_i10_to_norm_float(((*input) >> 10) & 0x3ff); + output[2] = conv_i10_to_norm_float(((*input) >> 20) & 0x3ff); } -/* VE == VertexExtra */ -static void _readVertexData3f3fVE(const float* input, GLuint count, GLubyte stride, float* output) { - ITERATE(count) { - output[0] = input[0]; - output[1] = input[1]; - output[2] = input[2]; +static void _readVertexData3us3f(const GLubyte* in, GLubyte* out) { + const GLushort* input = (const GLushort*) in; + float* output = (float*) out; - input = (float*) (((GLubyte*) input) + stride); - output = (float*) (((GLubyte*) output) + sizeof(VertexExtra)); - } + output[0] = input[0]; + output[1] = input[1]; + output[2] = input[2]; } -static void _readVertexData3us3f(const GLushort* input, GLuint count, GLubyte stride, GLfloat* output) { - ITERATE(count) { - output[0] = input[0]; - output[1] = input[1]; - output[2] = input[2]; +static void _readVertexData3ui3f(const GLubyte* in, GLubyte* out) { + const GLuint* input = (const GLuint*) in; + float* output = (float*) out; - input = (GLushort*) (((GLubyte*) input) + stride); - output = (float*) (((GLubyte*) output) + sizeof(Vertex)); - } + output[0] = input[0]; + output[1] = input[1]; + output[2] = input[2]; } -static void _readVertexData3us3fVE(const GLushort* input, GLuint count, GLubyte stride, GLfloat* output) { - ITERATE(count) { - output[0] = input[0]; - output[1] = input[1]; - output[2] = input[2]; - input = (GLushort*) (((GLubyte*) input) + stride); - output = (GLfloat*) (((GLubyte*) output) + sizeof(VertexExtra)); - } -} - -static void _readVertexData3ui3f(const GLuint* input, GLuint count, GLubyte stride, GLfloat* output) { - ITERATE(count) { - output[0] = input[0]; - output[1] = input[1]; - output[2] = input[2]; - - input = (GLuint*) (((GLubyte*) input) + stride); - output = (float*) (((GLubyte*) output) + sizeof(Vertex)); - } -} - -static void _readVertexData3ui3fVE(const GLuint* input, GLuint count, GLubyte stride, GLfloat* output) { - ITERATE(count) { - output[0] = input[0]; - output[1] = input[1]; - output[2] = input[2]; - - input = (GLuint*) (((GLubyte*) input) + stride); - output = (GLfloat*) (((GLubyte*) output) + sizeof(VertexExtra)); - } -} - -static void _readVertexData3ub3f(const GLubyte* input, GLuint count, GLubyte stride, float* output) { +static void _readVertexData3ub3f(const GLubyte* input, GLubyte* out) { const float ONE_OVER_TWO_FIVE_FIVE = 1.0f / 255.0f; - ITERATE(count) { - output[0] = input[0] * ONE_OVER_TWO_FIVE_FIVE; - output[1] = input[1] * ONE_OVER_TWO_FIVE_FIVE; - output[2] = input[2] * ONE_OVER_TWO_FIVE_FIVE; - input += stride; - output = (float*) (((GLubyte*) output) + sizeof(Vertex)); - } + float* output = (float*) out; + + output[0] = input[0] * ONE_OVER_TWO_FIVE_FIVE; + output[1] = input[1] * ONE_OVER_TWO_FIVE_FIVE; + output[2] = input[2] * ONE_OVER_TWO_FIVE_FIVE; } -static void _readVertexData3ub3fVE(const GLubyte* input, GLuint count, GLubyte stride, GLfloat* output) { +static void _readVertexData2f2f(const GLubyte* in, GLubyte* out) { + const float* input = (const float*) in; + float* output = (float*) out; + + output[0] = input[0]; + output[1] = input[1]; +} + +static void _readVertexData2f3f(const GLubyte* in, GLubyte* out) { + const float* input = (const float*) in; + float* output = (float*) out; + + output[0] = input[0]; + output[1] = input[1]; + output[2] = 0.0f; +} + +static void _readVertexData2ub3f(const GLubyte* input, GLubyte* out) { const float ONE_OVER_TWO_FIVE_FIVE = 1.0f / 255.0f; - ITERATE(count) { - output[0] = input[0] * ONE_OVER_TWO_FIVE_FIVE; - output[1] = input[1] * ONE_OVER_TWO_FIVE_FIVE; - output[2] = input[2] * ONE_OVER_TWO_FIVE_FIVE; - input += stride; - output = (GLfloat*) (((GLubyte*) output) + sizeof(VertexExtra)); - } + float* output = (float*) out; + + output[0] = input[0] * ONE_OVER_TWO_FIVE_FIVE; + output[1] = input[1] * ONE_OVER_TWO_FIVE_FIVE; + output[2] = 0.0f; } -static void _readVertexData2f2f(const float* input, GLuint count, GLubyte stride, float* output) { - ITERATE(count) { - output[0] = input[0]; - output[1] = input[1]; +static void _readVertexData2us3f(const GLubyte* in, GLubyte* out) { + const GLushort* input = (const GLushort*) in; + float* output = (float*) out; - input = (float*) (((GLubyte*) input) + stride); - output = (float*) (((GLubyte*) output) + sizeof(Vertex)); - } + output[0] = input[0]; + output[1] = input[1]; + output[2] = 0.0f; } -static void _readVertexData2f2fVE(const float* input, GLuint count, GLubyte stride, GLfloat* output) { - ITERATE(count) { - output[0] = input[0]; - output[1] = input[1]; +static void _readVertexData2us2f(const GLubyte* in, GLubyte* out) { + const GLushort* input = (const GLushort*) in; + float* output = (float*) out; - input = (float*) (((GLubyte*) input) + stride); - output = (GLfloat*) (((GLubyte*) output) + sizeof(VertexExtra)); - } + output[0] = input[0]; + output[1] = input[1]; } -static void _readVertexData2f3f(const float* input, GLuint count, GLubyte stride, float* output) { - ITERATE(count) { - output[0] = input[0]; - output[1] = input[1]; - output[2] = 0.0f; +static void _readVertexData2ui2f(const GLubyte* in, GLubyte* out) { + const GLuint* input = (const GLuint*) in; + float* output = (float*) out; - input = (float*) (((GLubyte*) input) + stride); - output = (float*) (((GLubyte*) output) + sizeof(Vertex)); - } + output[0] = input[0]; + output[1] = input[1]; } -static void _readVertexData2ub3f(const GLubyte* input, GLuint count, GLubyte stride, float* output) { +static void _readVertexData2ub2f(const GLubyte* input, GLubyte* out) { const float ONE_OVER_TWO_FIVE_FIVE = 1.0f / 255.0f; - ITERATE(count) { - output[0] = input[0] * ONE_OVER_TWO_FIVE_FIVE; - output[1] = input[1] * ONE_OVER_TWO_FIVE_FIVE; - output[2] = 0.0f; + float* output = (float*) out; - input += stride; - output = (float*) (((GLubyte*) output) + sizeof(Vertex)); - } + output[0] = input[0] * ONE_OVER_TWO_FIVE_FIVE; + output[1] = input[1] * ONE_OVER_TWO_FIVE_FIVE; } -static void _readVertexData2us3f(const GLushort* input, GLuint count, GLubyte stride, float* output) { - ITERATE(count) { - output[0] = input[0]; - output[1] = input[1]; - output[2] = 0.0f; +static void _readVertexData2ui3f(const GLubyte* in, GLubyte* out) { + const GLuint* input = (const GLuint*) in; + float* output = (float*) out; - input = (GLushort*) (((GLubyte*) input) + stride); - output = (float*) (((GLubyte*) output) + sizeof(Vertex)); - } + output[0] = input[0]; + output[1] = input[1]; + output[2] = 0.0f; } -static void _readVertexData2us2f(const GLushort* input, GLuint count, GLubyte stride, float* output) { - ITERATE(count) { - output[0] = input[0]; - output[1] = input[1]; - - input = (GLushort*) (((GLubyte*) input) + stride); - output = (float*) (((GLubyte*) output) + sizeof(Vertex)); - } +static void _readVertexData4ubARGB(const GLubyte* input, GLubyte* output) { + output[R8IDX] = input[0]; + output[G8IDX] = input[1]; + output[B8IDX] = input[2]; + output[A8IDX] = input[3]; } -static void _readVertexData2us2fVE(const GLushort* input, GLuint count, GLubyte stride, GLfloat* output) { - ITERATE(count) { - output[0] = input[0]; - output[1] = input[1]; +static void _readVertexData4fARGB(const GLubyte* in, GLubyte* output) { + const float* input = (const float*) in; - input = (GLushort*) (((GLubyte*) input) + stride); - output = (GLfloat*) (((GLubyte*) output) + sizeof(VertexExtra)); - } + output[R8IDX] = (GLubyte) clamp(input[0] * 255.0f, 0, 255); + output[G8IDX] = (GLubyte) clamp(input[1] * 255.0f, 0, 255); + output[B8IDX] = (GLubyte) clamp(input[2] * 255.0f, 0, 255); + output[A8IDX] = (GLubyte) clamp(input[3] * 255.0f, 0, 255); } -static void _readVertexData2ui2f(const GLuint* input, GLuint count, GLubyte stride, float* output) { - ITERATE(count) { - output[0] = input[0]; - output[1] = input[1]; +static void _readVertexData3fARGB(const GLubyte* in, GLubyte* output) { + const float* input = (const float*) in; - input = (GLuint*) (((GLubyte*) input) + stride); - output = (float*) (((GLubyte*) output) + sizeof(Vertex)); - } + output[R8IDX] = (GLubyte) clamp(input[0] * 255.0f, 0, 255); + output[G8IDX] = (GLubyte) clamp(input[1] * 255.0f, 0, 255); + output[B8IDX] = (GLubyte) clamp(input[2] * 255.0f, 0, 255); + output[A8IDX] = 1.0f; } -static void _readVertexData2ui2fVE(const GLuint* input, GLuint count, GLubyte stride, GLfloat* output) { - ITERATE(count) { - output[0] = input[0]; - output[1] = input[1]; - - input = (GLuint*) (((GLubyte*) input) + stride); - output = (GLfloat*) (((GLubyte*) output) + sizeof(VertexExtra)); - } +static void _readVertexData3ubARGB(const GLubyte* input, GLubyte* output) { + output[R8IDX] = input[0]; + output[G8IDX] = input[1]; + output[B8IDX] = input[2]; + output[A8IDX] = 1.0f; } -static void _readVertexData2ub2f(const GLubyte* input, GLuint count, GLubyte stride, float* output) { - const float ONE_OVER_TWO_FIVE_FIVE = 1.0f / 255.0f; - ITERATE(count) { - output[0] = input[0] * ONE_OVER_TWO_FIVE_FIVE; - output[1] = input[1] * ONE_OVER_TWO_FIVE_FIVE; - - input = (((GLubyte*) input) + stride); - output = (float*) (((GLubyte*) output) + sizeof(Vertex)); - } +static void _readVertexData4ubRevARGB(const GLubyte* input, GLubyte* output) { + output[B8IDX] = input[0]; + output[G8IDX] = input[1]; + output[R8IDX] = input[2]; + output[A8IDX] = input[3]; } -static void _readVertexData2ub2fVE(const GLubyte* input, GLuint count, GLubyte stride, GLfloat* output) { - const float ONE_OVER_TWO_FIVE_FIVE = 1.0f / 255.0f; - ITERATE(count) { - output[0] = input[0] * ONE_OVER_TWO_FIVE_FIVE; - output[1] = input[1] * ONE_OVER_TWO_FIVE_FIVE; +static void _readVertexData4fRevARGB(const GLubyte* in, GLubyte* output) { + const float* input = (const float*) in; - input = (((GLubyte*) input) + stride); - output = (GLfloat*) (((GLubyte*) output) + sizeof(VertexExtra)); - } -} - -static void _readVertexData2ui3f(const GLuint* input, GLuint count, GLubyte stride, float* output) { - ITERATE(count) { - output[0] = input[0]; - output[1] = input[1]; - output[2] = 0.0f; - - input = (GLuint*) (((GLubyte*) input) + stride); - output = (float*) (((GLubyte*) output) + sizeof(Vertex)); - } -} - -static void _readVertexData4ubARGB(const GLubyte* input, GLuint count, GLubyte stride, GLubyte* output) { - ITERATE(count) { - output[R8IDX] = input[0]; - output[G8IDX] = input[1]; - output[B8IDX] = input[2]; - output[A8IDX] = input[3]; - - input += stride; - output += sizeof(Vertex); - } -} - -static void _readVertexData4fARGB(const float* input, GLuint count, GLubyte stride, GLubyte* output) { - ITERATE(count) { - output[R8IDX] = (GLubyte) clamp(input[0] * 255.0f, 0, 255); - output[G8IDX] = (GLubyte) clamp(input[1] * 255.0f, 0, 255); - output[B8IDX] = (GLubyte) clamp(input[2] * 255.0f, 0, 255); - output[A8IDX] = (GLubyte) clamp(input[3] * 255.0f, 0, 255); - - input = (float*) (((GLubyte*) input) + stride); - output += sizeof(Vertex); - } -} - -static void _readVertexData3fARGB(const float* input, GLuint count, GLubyte stride, GLubyte* output) { - ITERATE(count) { - output[R8IDX] = (GLubyte) clamp(input[0] * 255.0f, 0, 255); - output[G8IDX] = (GLubyte) clamp(input[1] * 255.0f, 0, 255); - output[B8IDX] = (GLubyte) clamp(input[2] * 255.0f, 0, 255); - output[A8IDX] = 1.0f; - - input = (float*) (((GLubyte*) input) + stride); - output = (GLubyte*) (((GLubyte*) output) + sizeof(Vertex)); - } -} - -static void _readVertexData3ubARGB(const GLubyte* input, GLuint count, GLubyte stride, GLubyte* output) { - ITERATE(count) { - output[R8IDX] = input[0]; - output[G8IDX] = input[1]; - output[B8IDX] = input[2]; - output[A8IDX] = 1.0f; - - input = (((GLubyte*) input) + stride); - output = (GLubyte*) (((GLubyte*) output) + sizeof(Vertex)); - } -} - -static void _readVertexData4ubRevARGB(const GLubyte* input, GLuint count, GLubyte stride, GLubyte* output) { - ITERATE(count) { - output[B8IDX] = input[0]; - output[G8IDX] = input[1]; - output[R8IDX] = input[2]; - output[A8IDX] = input[3]; - - input += stride; - output += sizeof(Vertex); - } -} - -static void _readVertexData4fRevARGB(const float* input, GLuint count, GLubyte stride, GLubyte* output) { - ITERATE(count) { - output[0] = (GLubyte) clamp(input[0] * 255.0f, 0, 255); - output[1] = (GLubyte) clamp(input[1] * 255.0f, 0, 255); - output[2] = (GLubyte) clamp(input[2] * 255.0f, 0, 255); - output[3] = (GLubyte) clamp(input[3] * 255.0f, 0, 255); - - input = (float*) (((GLubyte*) input) + stride); - output += sizeof(Vertex); - } + output[0] = (GLubyte) clamp(input[0] * 255.0f, 0, 255); + output[1] = (GLubyte) clamp(input[1] * 255.0f, 0, 255); + output[2] = (GLubyte) clamp(input[2] * 255.0f, 0, 255); + output[3] = (GLubyte) clamp(input[3] * 255.0f, 0, 255); } static void _fillWithNegZVE(GLuint count, GLfloat* output) { @@ -469,50 +328,38 @@ static void _fillZero2fVE(GLuint count, GLfloat* output) { } } -static void _readVertexData3usARGB(const GLushort* input, GLuint count, GLubyte stride, GLubyte* output) { +static void _readVertexData3usARGB(const GLubyte* input, GLubyte* output) { _GL_UNUSED(input); - _GL_UNUSED(count); - _GL_UNUSED(stride); _GL_UNUSED(output); assert(0 && "Not Implemented"); } -static void _readVertexData3uiARGB(const GLuint* input, GLuint count, GLubyte stride, GLubyte* output) { +static void _readVertexData3uiARGB(const GLubyte* input, GLubyte* output) { _GL_UNUSED(input); - _GL_UNUSED(count); - _GL_UNUSED(stride); _GL_UNUSED(output); assert(0 && "Not Implemented"); } -static void _readVertexData4usARGB(const GLushort* input, GLuint count, GLubyte stride, GLubyte* output) { +static void _readVertexData4usARGB(const GLubyte* input, GLubyte* output) { _GL_UNUSED(input); - _GL_UNUSED(count); - _GL_UNUSED(stride); _GL_UNUSED(output); assert(0 && "Not Implemented"); } -static void _readVertexData4uiARGB(const GLuint* input, GLuint count, GLubyte stride, GLubyte* output) { +static void _readVertexData4uiARGB(const GLubyte* input, GLubyte* output) { _GL_UNUSED(input); - _GL_UNUSED(count); - _GL_UNUSED(stride); _GL_UNUSED(output); assert(0 && "Not Implemented"); } -static void _readVertexData4usRevARGB(const GLushort* input, GLuint count, GLubyte stride, GLubyte* output) { +static void _readVertexData4usRevARGB(const GLubyte* input, GLubyte* output) { _GL_UNUSED(input); - _GL_UNUSED(count); - _GL_UNUSED(stride); _GL_UNUSED(output); assert(0 && "Not Implemented"); } -static void _readVertexData4uiRevARGB(const GLuint* input, GLuint count, GLubyte stride, GLubyte* output) { +static void _readVertexData4uiRevARGB(const GLubyte* input, GLubyte* output) { _GL_UNUSED(input); - _GL_UNUSED(count); - _GL_UNUSED(stride); _GL_UNUSED(output); assert(0 && "Not Implemented"); } @@ -670,54 +517,131 @@ static void genTriangleFan(Vertex* output, GLuint count) { } } +typedef void (*ReadPositionFunc)(const GLubyte*, GLubyte*); +typedef void (*ReadDiffuseFunc)(const GLubyte*, GLubyte*); +typedef void (*ReadUVFunc)(const GLubyte*, GLubyte*); +typedef void (*ReadNormalFunc)(const GLubyte*, GLubyte*); + +ReadPositionFunc calcReadDiffuseFunc() { + switch(DIFFUSE_POINTER.type) { + default: + case GL_DOUBLE: + case GL_FLOAT: + return (DIFFUSE_POINTER.size == 3) ? _readVertexData3fARGB: + (DIFFUSE_POINTER.size == 4) ? _readVertexData4fARGB: + _readVertexData4fRevARGB; + case GL_BYTE: + case GL_UNSIGNED_BYTE: + return (DIFFUSE_POINTER.size == 3) ? _readVertexData3ubARGB: + (DIFFUSE_POINTER.size == 4) ? _readVertexData4ubARGB: + _readVertexData4ubRevARGB; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + return (DIFFUSE_POINTER.size == 3) ? _readVertexData3usARGB: + (DIFFUSE_POINTER.size == 4) ? _readVertexData4usARGB: + _readVertexData4usRevARGB; + case GL_INT: + case GL_UNSIGNED_INT: + return (DIFFUSE_POINTER.size == 3) ? _readVertexData3uiARGB: + (DIFFUSE_POINTER.size == 4) ? _readVertexData4uiARGB: + _readVertexData4uiRevARGB; + } +} + +ReadPositionFunc calcReadPositionFunc() { + switch(VERTEX_POINTER.type) { + default: + case GL_DOUBLE: + case GL_FLOAT: + return (VERTEX_POINTER.size == 3) ? _readVertexData3f3f: + _readVertexData2f3f; + case GL_BYTE: + case GL_UNSIGNED_BYTE: + return (VERTEX_POINTER.size == 3) ? _readVertexData3ub3f: + _readVertexData2ub3f; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + return (VERTEX_POINTER.size == 3) ? _readVertexData3us3f: + _readVertexData2us3f; + case GL_INT: + case GL_UNSIGNED_INT: + return (VERTEX_POINTER.size == 3) ? _readVertexData3ui3f: + _readVertexData2ui3f; + } +} + +ReadUVFunc calcReadUVFunc() { + switch(UV_POINTER.type) { + default: + case GL_DOUBLE: + case GL_FLOAT: + return _readVertexData2f2f; + case GL_BYTE: + case GL_UNSIGNED_BYTE: + return _readVertexData2ub2f; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + return _readVertexData2us2f; + case GL_INT: + case GL_UNSIGNED_INT: + return _readVertexData2ui2f; + } +} + +ReadUVFunc calcReadSTFunc() { + switch(ST_POINTER.type) { + default: + case GL_DOUBLE: + case GL_FLOAT: + return _readVertexData2f2f; + case GL_BYTE: + case GL_UNSIGNED_BYTE: + return _readVertexData2ub2f; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + return _readVertexData2us2f; + case GL_INT: + case GL_UNSIGNED_INT: + return _readVertexData2ui2f; + } +} + +ReadNormalFunc calcReadNormalFunc() { + switch(NORMAL_POINTER.type) { + default: + case GL_DOUBLE: + case GL_FLOAT: + return _readVertexData3f3f; + break; + case GL_BYTE: + case GL_UNSIGNED_BYTE: + return _readVertexData3ub3f; + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + return _readVertexData3us3f; + break; + case GL_INT: + case GL_UNSIGNED_INT: + return _readVertexData3ui3f; + break; + case GL_UNSIGNED_INT_2_10_10_10_REV: + return _readVertexData1i3f; + break; + } +} + GL_FORCE_INLINE void _readPositionData(const GLuint first, const GLuint count, Vertex* output) { const GLubyte vstride = (VERTEX_POINTER.stride) ? VERTEX_POINTER.stride : VERTEX_POINTER.size * byte_size(VERTEX_POINTER.type); const void* vptr = ((GLubyte*) VERTEX_POINTER.ptr + (first * vstride)); - if(VERTEX_POINTER.size == 3) { - switch(VERTEX_POINTER.type) { - case GL_DOUBLE: - case GL_FLOAT: - _readVertexData3f3f(vptr, count, vstride, output[0].xyz); - break; - case GL_BYTE: - case GL_UNSIGNED_BYTE: - _readVertexData3ub3f(vptr, count, vstride, output[0].xyz); - break; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - _readVertexData3us3f(vptr, count, vstride, output[0].xyz); - break; - case GL_INT: - case GL_UNSIGNED_INT: - _readVertexData3ui3f(vptr, count, vstride, output[0].xyz); - break; - default: - assert(0 && "Not Implemented"); - } - } else if(VERTEX_POINTER.size == 2) { - switch(VERTEX_POINTER.type) { - case GL_DOUBLE: - case GL_FLOAT: - _readVertexData2f3f(vptr, count, vstride, output[0].xyz); - break; - case GL_BYTE: - case GL_UNSIGNED_BYTE: - _readVertexData2ub3f(vptr, count, vstride, output[0].xyz); - break; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - _readVertexData2us3f(vptr, count, vstride, output[0].xyz); - break; - case GL_INT: - case GL_UNSIGNED_INT: - _readVertexData2ui3f(vptr, count, vstride, output[0].xyz); - break; - default: - assert(0 && "Not Implemented"); - } - } else { - assert(0 && "Not Implemented"); + ReadDiffuseFunc func = calcReadPositionFunc(); + GLubyte* out = (GLubyte*) output[0].xyz; + + ITERATE(count) { + func(vptr, out); + vptr += vstride; + out += sizeof(Vertex); } } @@ -730,29 +654,13 @@ GL_FORCE_INLINE void _readUVData(const GLuint first, const GLuint count, Vertex* const GLubyte uvstride = (UV_POINTER.stride) ? UV_POINTER.stride : UV_POINTER.size * byte_size(UV_POINTER.type); const void* uvptr = ((GLubyte*) UV_POINTER.ptr + (first * uvstride)); - if(UV_POINTER.size == 2) { - switch(UV_POINTER.type) { - case GL_DOUBLE: - case GL_FLOAT: - _readVertexData2f2f(uvptr, count, uvstride, output[0].uv); - break; - case GL_BYTE: - case GL_UNSIGNED_BYTE: - _readVertexData2ub2f(uvptr, count, uvstride, output[0].uv); - break; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - _readVertexData2us2f(uvptr, count, uvstride, output[0].uv); - break; - case GL_INT: - case GL_UNSIGNED_INT: - _readVertexData2ui2f(uvptr, count, uvstride, output[0].uv); - break; - default: - assert(0 && "Not Implemented"); - } - } else { - assert(0 && "Not Implemented"); + ReadUVFunc func = calcReadUVFunc(); + GLubyte* out = (GLubyte*) output[0].uv; + + ITERATE(count) { + func(uvptr, out); + uvptr += uvstride; + out += sizeof(Vertex); } } @@ -765,29 +673,13 @@ GL_FORCE_INLINE void _readSTData(const GLuint first, const GLuint count, VertexE const GLubyte ststride = (ST_POINTER.stride) ? ST_POINTER.stride : ST_POINTER.size * byte_size(ST_POINTER.type); const void* stptr = ((GLubyte*) ST_POINTER.ptr + (first * ststride)); - if(ST_POINTER.size == 2) { - switch(ST_POINTER.type) { - case GL_DOUBLE: - case GL_FLOAT: - _readVertexData2f2fVE(stptr, count, ststride, extra->st); - break; - case GL_BYTE: - case GL_UNSIGNED_BYTE: - _readVertexData2ub2fVE(stptr, count, ststride, extra->st); - break; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - _readVertexData2us2fVE(stptr, count, ststride, extra->st); - break; - case GL_INT: - case GL_UNSIGNED_INT: - _readVertexData2ui2fVE(stptr, count, ststride, extra->st); - break; - default: - assert(0 && "Not Implemented"); - } - } else { - assert(0 && "Not Implemented"); + ReadUVFunc func = calcReadUVFunc(); + GLubyte* out = (GLubyte*) extra[0].st; + + ITERATE(count) { + func(stptr, out); + stptr += ststride; + out += sizeof(VertexExtra); } } @@ -798,37 +690,15 @@ GL_FORCE_INLINE void _readNormalData(const GLuint first, const GLuint count, Ver } const GLuint nstride = (NORMAL_POINTER.stride) ? NORMAL_POINTER.stride : NORMAL_POINTER.size * byte_size(NORMAL_POINTER.type); - const void* nptr = ((GLubyte*) NORMAL_POINTER.ptr + (first * nstride)); - if(NORMAL_POINTER.size == 3 || NORMAL_POINTER.type == GL_UNSIGNED_INT_2_10_10_10_REV) { - switch(NORMAL_POINTER.type) { - case GL_DOUBLE: - case GL_FLOAT: - _readVertexData3f3fVE(nptr, count, nstride, extra->nxyz); - break; - case GL_BYTE: - case GL_UNSIGNED_BYTE: - _readVertexData3ub3fVE(nptr, count, nstride, extra->nxyz); - break; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - _readVertexData3us3fVE(nptr, count, nstride, extra->nxyz); - break; - case GL_INT: - case GL_UNSIGNED_INT: - _readVertexData3ui3fVE(nptr, count, nstride, extra->nxyz); - break; - case GL_UNSIGNED_INT_2_10_10_10_REV: - _readVertexData1i3f(nptr, count, nstride, extra->nxyz); - break; - default: - fprintf(stderr, "Invalid normal pointer type: %d\n", NORMAL_POINTER.type); - assert(0 && "Not Implemented"); - } - } else { - fprintf(stderr, "Invalid normal pointer type or stride (%d or %d)\n", NORMAL_POINTER.type, NORMAL_POINTER.stride); - assert(0 && "Not Implemented"); + ReadNormalFunc func = calcReadNormalFunc(); + GLubyte* out = (GLubyte*) extra[0].nxyz; + + ITERATE(count) { + func(nptr, out); + nptr += nstride; + out += sizeof(VertexExtra); } if(_glIsNormalizeEnabled()) { @@ -857,73 +727,60 @@ GL_FORCE_INLINE void _readDiffuseData(const GLuint first, const GLuint count, Ve } const GLuint cstride = (DIFFUSE_POINTER.stride) ? DIFFUSE_POINTER.stride : DIFFUSE_POINTER.size * byte_size(DIFFUSE_POINTER.type); - const void* cptr = ((GLubyte*) DIFFUSE_POINTER.ptr) + (first * cstride); + const GLubyte* cptr = ((GLubyte*) DIFFUSE_POINTER.ptr) + (first * cstride); - if(DIFFUSE_POINTER.size == 3) { - switch(DIFFUSE_POINTER.type) { - case GL_DOUBLE: - case GL_FLOAT: - _readVertexData3fARGB(cptr, count, cstride, output[0].bgra); - break; - case GL_BYTE: - case GL_UNSIGNED_BYTE: - _readVertexData3ubARGB(cptr, count, cstride, output[0].bgra); - break; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - _readVertexData3usARGB(cptr, count, cstride, output[0].bgra); - break; - case GL_INT: - case GL_UNSIGNED_INT: - _readVertexData3uiARGB(cptr, count, cstride, output[0].bgra); - break; - default: - assert(0 && "Not Implemented"); - } - } else if(DIFFUSE_POINTER.size == 4) { - switch(DIFFUSE_POINTER.type) { - case GL_DOUBLE: - case GL_FLOAT: - _readVertexData4fARGB(cptr, count, cstride, output[0].bgra); - break; - case GL_BYTE: - case GL_UNSIGNED_BYTE: - _readVertexData4ubARGB(cptr, count, cstride, output[0].bgra); - break; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - _readVertexData4usARGB(cptr, count, cstride, output[0].bgra); - break; - case GL_INT: - case GL_UNSIGNED_INT: - _readVertexData4uiARGB(cptr, count, cstride, output[0].bgra); - break; - default: - assert(0 && "Not Implemented"); - } - } else if(DIFFUSE_POINTER.size == GL_BGRA) { - switch(DIFFUSE_POINTER.type) { - case GL_DOUBLE: - case GL_FLOAT: - _readVertexData4fRevARGB(cptr, count, cstride, output[0].bgra); - break; - case GL_BYTE: - case GL_UNSIGNED_BYTE: - _readVertexData4ubRevARGB(cptr, count, cstride, output[0].bgra); - break; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - _readVertexData4usRevARGB(cptr, count, cstride, output[0].bgra); - break; - case GL_INT: - case GL_UNSIGNED_INT: - _readVertexData4uiRevARGB(cptr, count, cstride, output[0].bgra); - break; - default: - assert(0 && "Not Implemented"); - } - }else { - assert(0 && "Not Implemented"); + ReadDiffuseFunc func = calcReadDiffuseFunc(); + GLubyte* out = output[0].bgra; + + ITERATE(count) { + func(cptr, out); + cptr += cstride; + out += sizeof(Vertex); + } +} + +static void generateElements( + SubmissionTarget* target, const GLsizei first, const GLuint count, + const GLubyte* indices, const GLenum type, const GLubyte enabledTextureUnits, const GLboolean doLighting) { + + const GLsizei istride = byte_size(type); + const IndexParseFunc IndexFunc = _calcParseIndexFunc(type); + + GLubyte* xyz; + GLubyte* uv; + GLubyte* bgra; + GLubyte* st; + GLubyte* nxyz; + + Vertex* output = _glSubmissionTargetStart(target); + VertexExtra* ve = aligned_vector_at(target->extras, 0); + + uint32_t i = first; + uint32_t idx = 0; + + ReadPositionFunc pos_func = calcReadPositionFunc(); + ReadUVFunc uv_func = calcReadUVFunc(); + ReadUVFunc st_func = calcReadSTFunc(); + ReadDiffuseFunc diffuse_func = calcReadDiffuseFunc(); + ReadNormalFunc normal_func = calcReadNormalFunc(); + + for(; i < first + count; ++i) { + idx = IndexFunc(indices + (i * istride)); + xyz = (GLubyte*) VERTEX_POINTER.ptr + (idx * VERTEX_POINTER.stride); + uv = (GLubyte*) UV_POINTER.ptr + (idx * UV_POINTER.stride); + bgra = (GLubyte*) DIFFUSE_POINTER.ptr + (idx * DIFFUSE_POINTER.stride); + st = (GLubyte*) ST_POINTER.ptr + (idx * ST_POINTER.stride); + nxyz = (GLubyte*) NORMAL_POINTER.ptr + (idx * NORMAL_POINTER.stride); + + pos_func(xyz, (GLubyte*) output->xyz); + uv_func(uv, (GLubyte*) output->uv); + diffuse_func(bgra, output->bgra); + + st_func(st, (GLubyte*) ve->st); + normal_func(nxyz, (GLubyte*) ve->nxyz); + + output->flags = PVR_CMD_VERTEX; + ++output; } } @@ -933,11 +790,8 @@ static void generate(SubmissionTarget* target, const GLenum mode, const GLsizei TRACE(); static const uint32_t FAST_PATH_BYTE_SIZE = (sizeof(GLfloat) * 3) + (sizeof(GLfloat) * 2) + (sizeof(GLubyte) * 4); - const GLsizei istride = byte_size(type); if(!indices) { - profiler_push(__func__); - Vertex* start = _glSubmissionTargetStart(target); if(FAST_PATH_ENABLED) { @@ -952,11 +806,7 @@ static void generate(SubmissionTarget* target, const GLenum mode, const GLsizei } } else { _readPositionData(first, count, start); - profiler_checkpoint("positions"); - _readDiffuseData(first, count, start); - profiler_checkpoint("diffuse"); - if(doTexture) _readUVData(first, count, start); Vertex* it = _glSubmissionTargetStart(target); @@ -971,99 +821,32 @@ static void generate(SubmissionTarget* target, const GLenum mode, const GLsizei if(doLighting) _readNormalData(first, count, ve); if(doTexture && doMultitexture) _readSTData(first, count, ve); - profiler_checkpoint("others"); - // Drawing arrays - switch(mode) { - case GL_TRIANGLES: - genTriangles(start, count); - break; - case GL_QUADS: - genQuads(start, count); - break; - case GL_TRIANGLE_FAN: - genTriangleFan(start, count); - break; - case GL_TRIANGLE_STRIP: - genTriangleStrip(_glSubmissionTargetStart(target), count); - break; - default: - fprintf(stderr, "Unhandled mode %d\n", (int) mode); - assert(0 && "Not Implemented"); - } - - profiler_checkpoint("quads"); - profiler_pop(); } else { - const IndexParseFunc indexFunc = _calcParseIndexFunc(type); - GLuint j; - const GLubyte* idx = indices; + generateElements( + target, first, count, + indices, type, (doMultitexture) ? 2 : (doTexture) ? 1 : 0, + doLighting + ); + } - Vertex* vertices = _glSubmissionTargetStart(target); - VertexExtra* extras = aligned_vector_at(target->extras, 0); - - if(FAST_PATH_ENABLED) { - typedef struct FastPath { - float xyz[3]; - float uv[2]; - uint8_t bgra[4]; - } FastPath; - - GLboolean readST = doTexture && doMultitexture; - - ITERATE(count) { - j = indexFunc(idx); - - vertices->flags = PVR_CMD_VERTEX; - - FastPath* srcV = (FastPath*) ((uint8_t*) VERTEX_POINTER.ptr + (VERTEX_POINTER.stride * j)); - FastPath* dst = (FastPath*) vertices->xyz; - *dst = *srcV; - - if(doLighting) _readNormalData(j, 1, extras); - if(readST) _readSTData(j, 1, extras); - - ++vertices; - ++extras; - - idx += istride; - } - } else { - ITERATE(count) { - j = indexFunc(idx); - vertices->flags = PVR_CMD_VERTEX; - - _readPositionData(j, 1, vertices); - _readDiffuseData(j, 1, vertices); - if(doTexture) _readUVData(j, 1, vertices); - if(doLighting) _readNormalData(j, 1, extras); - if(doTexture && doMultitexture) _readSTData(j, 1, extras); - - ++vertices; - ++extras; - - idx += istride; - } - } - - Vertex* it = _glSubmissionTargetStart(target); - // Drawing arrays - switch(mode) { - case GL_TRIANGLES: - genTriangles(it, count); - break; - case GL_QUADS: - genQuads(it, count); - break; - case GL_TRIANGLE_FAN: - genTriangleFan(it, count); - break; - case GL_TRIANGLE_STRIP: - genTriangleStrip(it, count); - break; - default: - assert(0 && "Not Implemented"); - } + Vertex* it = _glSubmissionTargetStart(target); + // Drawing arrays + switch(mode) { + case GL_TRIANGLES: + genTriangles(it, count); + break; + case GL_QUADS: + genQuads(it, count); + break; + case GL_TRIANGLE_FAN: + genTriangleFan(it, count); + break; + case GL_TRIANGLE_STRIP: + genTriangleStrip(it, count); + break; + default: + assert(0 && "Not Implemented"); } }