Add missing profiler_pop(). Fixes #36
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@ -1231,6 +1231,8 @@ static void submitVertices(GLenum mode, GLsizei first, GLuint count, GLenum type
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glBlendFunc(blendSrc, blendDst);
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(blendEnabled) ? glEnable(GL_BLEND) : glDisable(GL_BLEND);
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(depthEnabled) ? glEnable(GL_DEPTH_TEST) : glDisable(GL_DEPTH_TEST);
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profiler_pop();
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}
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void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) {
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