Drastically refactor glTexImage2D
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tests/test_allocator.h
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89
tests/test_allocator.h
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#include "tools/test.h"
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#include <stdint.h>
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#include <assert.h>
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#include <GL/gl.h>
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#include <GL/glkos.h>
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#include "GL/alloc/alloc.h"
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static inline int round_up(int n, int multiple)
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{
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assert(multiple);
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return ((n + multiple - 1) / multiple) * multiple;
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}
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class AllocatorTests : public test::TestCase {
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public:
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uint8_t pool[16 * 2048];
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void set_up() {
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}
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void tear_down() {
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alloc_shutdown(pool);
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}
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void test_alloc_init() {
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alloc_init(pool, sizeof(pool));
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void* expected_base_address = (void*) round_up((uintptr_t) pool, 2048);
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assert_equal(alloc_next_available(pool, 16), expected_base_address);
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assert_equal(alloc_base_address(pool), expected_base_address);
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int expected_blocks = (
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uintptr_t(pool + sizeof(pool)) -
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uintptr_t(expected_base_address)
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) / 2048;
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assert_equal(alloc_block_count(pool), expected_blocks);
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}
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void test_alloc_malloc() {
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alloc_init(pool, sizeof(pool));
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void* base_address = alloc_base_address(pool);
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void* a1 = alloc_malloc(pool, 1024);
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/* First alloc should always be the base address */
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assert_equal(a1, base_address);
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/* An allocation of <= 2048 (well 1024) will not necessarily be at
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* a 2k boundary */
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void* expected_next_available = base_address + uintptr_t(1024);
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assert_equal(alloc_next_available(pool, 1024), expected_next_available);
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/* Requesting 2k though will force to a 2k boundary */
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expected_next_available = base_address + uintptr_t(2048);
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assert_equal(alloc_next_available(pool, 2048), expected_next_available);
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/* Now alloc 2048 bytes, this should be on the 2k boundary */
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void* a2 = alloc_malloc(pool, 2048);
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assert_equal(a2, expected_next_available);
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/* If we try to allocate 1k, this should go in the second half of the
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* first block */
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expected_next_available = base_address + uintptr_t(1024);
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void* a3 = alloc_malloc(pool, 1024);
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assert_equal(a3, expected_next_available);
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alloc_free(pool, a1);
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/* Next allocation would go in the just freed block */
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expected_next_available = base_address;
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assert_equal(alloc_next_available(pool, 64), expected_next_available);
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/* Now allocate 14 more 2048 size blocks, the following one should
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* return NULL */
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for(int i = 0; i < 14; ++i) {
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alloc_malloc(pool, 2048);
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}
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assert_is_null(alloc_malloc(pool, 2048));
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/* But we should still have room in the second block for this */
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assert_is_not_null(alloc_malloc(pool, 64));
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}
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};
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