From 34173d926c8a6086689d01b77072ebe10afe7db8 Mon Sep 17 00:00:00 2001 From: Luke Benstead Date: Thu, 31 Aug 2023 08:44:09 +0100 Subject: [PATCH] Drastically refactor glTexImage2D --- tests/test_allocator.h | 89 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 tests/test_allocator.h diff --git a/tests/test_allocator.h b/tests/test_allocator.h new file mode 100644 index 0000000..3f2b762 --- /dev/null +++ b/tests/test_allocator.h @@ -0,0 +1,89 @@ +#include "tools/test.h" + +#include +#include + +#include +#include + +#include "GL/alloc/alloc.h" + +static inline int round_up(int n, int multiple) +{ + assert(multiple); + return ((n + multiple - 1) / multiple) * multiple; +} + +class AllocatorTests : public test::TestCase { +public: + uint8_t pool[16 * 2048]; + + void set_up() { + } + + void tear_down() { + alloc_shutdown(pool); + } + + void test_alloc_init() { + alloc_init(pool, sizeof(pool)); + + void* expected_base_address = (void*) round_up((uintptr_t) pool, 2048); + assert_equal(alloc_next_available(pool, 16), expected_base_address); + assert_equal(alloc_base_address(pool), expected_base_address); + + int expected_blocks = ( + uintptr_t(pool + sizeof(pool)) - + uintptr_t(expected_base_address) + ) / 2048; + + assert_equal(alloc_block_count(pool), expected_blocks); + } + + void test_alloc_malloc() { + alloc_init(pool, sizeof(pool)); + + void* base_address = alloc_base_address(pool); + void* a1 = alloc_malloc(pool, 1024); + + /* First alloc should always be the base address */ + assert_equal(a1, base_address); + + /* An allocation of <= 2048 (well 1024) will not necessarily be at + * a 2k boundary */ + void* expected_next_available = base_address + uintptr_t(1024); + assert_equal(alloc_next_available(pool, 1024), expected_next_available); + + /* Requesting 2k though will force to a 2k boundary */ + expected_next_available = base_address + uintptr_t(2048); + assert_equal(alloc_next_available(pool, 2048), expected_next_available); + + /* Now alloc 2048 bytes, this should be on the 2k boundary */ + void* a2 = alloc_malloc(pool, 2048); + assert_equal(a2, expected_next_available); + + /* If we try to allocate 1k, this should go in the second half of the + * first block */ + expected_next_available = base_address + uintptr_t(1024); + void* a3 = alloc_malloc(pool, 1024); + assert_equal(a3, expected_next_available); + + alloc_free(pool, a1); + + /* Next allocation would go in the just freed block */ + expected_next_available = base_address; + assert_equal(alloc_next_available(pool, 64), expected_next_available); + + /* Now allocate 14 more 2048 size blocks, the following one should + * return NULL */ + for(int i = 0; i < 14; ++i) { + alloc_malloc(pool, 2048); + } + + assert_is_null(alloc_malloc(pool, 2048)); + + /* But we should still have room in the second block for this */ + assert_is_not_null(alloc_malloc(pool, 64)); + } + +};