From 381710165370b45d3e1430985e1fb7e84d4108a2 Mon Sep 17 00:00:00 2001 From: lerabot Date: Thu, 14 May 2020 17:13:04 -0400 Subject: [PATCH] Added depth_func_ortho --- samples/depth_funcs_ortho/Makefile | 29 +++++++ samples/depth_funcs_ortho/main.c | 83 +++++++++++++++++++ samples/depth_funcs_ortho/romdisk/PLACEHOLDER | 0 3 files changed, 112 insertions(+) create mode 100644 samples/depth_funcs_ortho/Makefile create mode 100644 samples/depth_funcs_ortho/main.c create mode 100644 samples/depth_funcs_ortho/romdisk/PLACEHOLDER diff --git a/samples/depth_funcs_ortho/Makefile b/samples/depth_funcs_ortho/Makefile new file mode 100644 index 0000000..189a9f7 --- /dev/null +++ b/samples/depth_funcs_ortho/Makefile @@ -0,0 +1,29 @@ +TARGET = depth_funcs.elf +OBJS = main.o + +all: rm-elf $(TARGET) + +include $(KOS_BASE)/Makefile.rules + +clean: + -rm -f $(TARGET) $(OBJS) romdisk.* + +rm-elf: + -rm -f $(TARGET) romdisk.* + +$(TARGET): $(OBJS) romdisk.o + $(KOS_CC) $(KOS_CFLAGS) $(KOS_LDFLAGS) -o $(TARGET) $(KOS_START) \ + $(OBJS) romdisk.o $(OBJEXTRA) -lm -lkosutils $(KOS_LIBS) + +romdisk.img: + $(KOS_GENROMFS) -f romdisk.img -d romdisk -v + +romdisk.o: romdisk.img + $(KOS_BASE)/utils/bin2o/bin2o romdisk.img romdisk romdisk.o + +run: $(TARGET) + $(KOS_LOADER) $(TARGET) + +dist: + rm -f $(OBJS) romdisk.o romdisk.img + $(KOS_STRIP) $(TARGET) diff --git a/samples/depth_funcs_ortho/main.c b/samples/depth_funcs_ortho/main.c new file mode 100644 index 0000000..234a628 --- /dev/null +++ b/samples/depth_funcs_ortho/main.c @@ -0,0 +1,83 @@ +#include "gl.h" +#include "glu.h" +#include "glkos.h" + +/* A general OpenGL initialization function. Sets all of the initial parameters. */ +void InitGL(int Width, int Height) // We call this right after our OpenGL window is created. +{ + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black + glClearDepth(1.0); // Enables Clearing Of The Depth Buffer + glDepthFunc(GL_LEQUAL); // The Type Of Depth Test To Do + glEnable(GL_DEPTH_TEST); // Enables Depth Testing + glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); // Reset The Projection Matrix + glOrtho(0.0, 640.0, 0.0, 480.0, 0.0, 1.0); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); +} + +/* The function called when our window is resized (which shouldn't happen, because we're fullscreen) */ +void ReSizeGLScene(int Width, int Height) +{ + if (Height == 0) // Prevent A Divide By Zero If The Window Is Too Small + Height = 1; + + glViewport(0, 0, Width, Height); // Reset The Current Viewport And Perspective Transformation + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + //gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); + glMatrixMode(GL_MODELVIEW); +} + + +void DrawSquare(float width, float r, float g, float b, float z) { + width /= 2; + + glColor3f(r, g, b); + glBegin(GL_QUADS); // start drawing a polygon (4 sided) + glVertex3f(-width, width, z); // Top Left + glVertex3f( width, width, z); // Top Right + glVertex3f( width,-width, z); // Bottom Right + glVertex3f(-width,-width, z); // Bottom Left + glEnd(); // done with the polygon +} + +/* The main drawing function. */ +void DrawGLScene() +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer + glLoadIdentity(); // Reset The View + + // Center fo the screen. + glTranslatef(320, 240, 0); + + glDepthFunc(GL_LEQUAL); + //RED over GREEN over BLUE + DrawSquare(100.0, 1.0, 0.0, 0.0, 0.0); + glTranslatef(50, 0, 0.03f); + DrawSquare(100, 0, 1, 0, 0); + glTranslatef(50, 0, 0.03f); + DrawSquare(100, 0, 0, 1, 0); + + // swap buffers to display, since we're double buffered. + glKosSwapBuffers(); +} + +int main(int argc, char **argv) +{ + glKosInit(); + + InitGL(640, 480); + ReSizeGLScene(640, 480); + + while(1) { + DrawGLScene(); + } + + return 0; +} diff --git a/samples/depth_funcs_ortho/romdisk/PLACEHOLDER b/samples/depth_funcs_ortho/romdisk/PLACEHOLDER new file mode 100644 index 0000000..e69de29