Bump the default vbuf capacity
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@ -78,7 +78,7 @@ void APIENTRY glFinish() {
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void APIENTRY glKosInitConfig(GLdcConfig* config) {
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config->autosort_enabled = GL_FALSE;
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config->initial_vbuf_capacity = 256;
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config->initial_vbuf_capacity = 1024;
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config->internal_palette_format = GL_RGBA4;
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}
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