Fix winding issue
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724ff628aa
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8101e43e90
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@ -888,8 +888,8 @@ static void genArraysTriangleFan(ClipVertex* output, GLuint count) {
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for(; i < count; ++i) {
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output[target++] = *first;
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output[target++] = buffer[i];
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output[target] = buffer[i - 1];
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output[target++] = buffer[i - 1];
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output[target] = buffer[i];
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output[target++].flags = PVR_CMD_VERTEX_EOL;
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}
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}
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