Fix winding issue

This commit is contained in:
Luke Benstead 2019-03-13 15:19:28 +00:00
parent 724ff628aa
commit 8101e43e90

View File

@ -888,8 +888,8 @@ static void genArraysTriangleFan(ClipVertex* output, GLuint count) {
for(; i < count; ++i) {
output[target++] = *first;
output[target++] = buffer[i];
output[target] = buffer[i - 1];
output[target++] = buffer[i - 1];
output[target] = buffer[i];
output[target++].flags = PVR_CMD_VERTEX_EOL;
}
}