Consistently allow > 16384 verts
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cd04784c33
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8982444406
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@ -22,7 +22,7 @@ static GLubyte ACTIVE_CLIENT_TEXTURE = 0;
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#define ITERATE(count) \
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GLushort i = count; \
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GLuint i = count; \
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while(i--)
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@ -1238,7 +1238,7 @@ void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) {
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return;
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}
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submitVertices(mode, first, count, GL_UNSIGNED_SHORT, NULL);
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submitVertices(mode, first, count, GL_UNSIGNED_INT, NULL);
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}
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void APIENTRY glEnableClientState(GLenum cap) {
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