Try to fix directional lights
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@ -279,11 +279,7 @@ void _glCalculateLightingContribution(const GLint light, const GLfloat* pos, con
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l->position[2]
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};
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if(l->is_directional) {
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L.x *= -1.0f;
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L.y *= -1.0f;
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L.z *= -1.0f;
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} else {
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if(!l->is_directional) {
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L.x -= pos[0];
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L.y -= pos[1];
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L.z -= pos[2];
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