diff --git a/GL/texture.c b/GL/texture.c index 8410e5c..2209fba 100644 --- a/GL/texture.c +++ b/GL/texture.c @@ -117,11 +117,10 @@ GLushort _glFreePaletteSlots(GLushort size) static void _glReleasePaletteSlot(GLshort slot, GLushort size) { - GLushort i, j; + GLushort i; assert(size == 16 || size == 256); - if (size == 16) { GLushort bank = slot / MAX_GLDC_PALETTE_SLOTS; GLushort subbank = slot % MAX_GLDC_PALETTE_SLOTS; @@ -966,13 +965,11 @@ static GLint _cleanInternalFormat(GLint internalFormat) { typedef void (*TextureConversionFunc)(const GLubyte*, GLubyte*); GL_FORCE_INLINE void _rgba8888_to_argb4444(const GLubyte* source, GLubyte* dest) { - - *((GLushort*) dest) = (source[1] & 0xF0) << 8 | (source[2] & 0xF0) << 4 | (source[0] & 0xF0) | (source[3] & 0xF0) >> 4; + *((GLushort*) dest) = (source[3] & 0xF0) << 8 | (source[0] & 0xF0) << 4 | (source[1] & 0xF0) | (source[2] & 0xF0) >> 4; } GL_FORCE_INLINE void _rgba8888_to_rgba4444(const GLubyte* source, GLubyte* dest) { - - *((GLushort*) dest) = (source[3] & 0xF0) << 8 | (source[2] & 0xF0) << 4 | (source[1] & 0xF0) | (source[0] & 0xF0) >> 4; + *((GLushort*) dest) = (source[1] & 0xF0) << 8 | (source[2] & 0xF0) << 4 | (source[0] & 0xF0) | (source[3] & 0xF0) >> 4; } GL_FORCE_INLINE void _rgb888_to_argb4444(const GLubyte* source, GLubyte* dest) {