Fix a glColorPointer call
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@ -67,7 +67,7 @@ void RenderCallback(GLuint texID0, GLuint texID1) {
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glClientActiveTextureARB(GL_TEXTURE0_ARB);
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/* Bind the Color Array */
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glColorPointer(1, GL_UNSIGNED_INT, 0, ARGB_ARRAY);
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glColorPointer(GL_BGRA, GL_UNSIGNED_BYTE, 0, ARGB_ARRAY);
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/* Bind the Vertex Array */
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glVertexPointer(3, GL_FLOAT, 0, VERTEX_ARRAY);
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