diff --git a/samples/nehe04/.DS_Store b/samples/nehe04/.DS_Store new file mode 100644 index 0000000..254deb5 Binary files /dev/null and b/samples/nehe04/.DS_Store differ diff --git a/samples/nehe04/Makefile b/samples/nehe04/Makefile new file mode 100644 index 0000000..ea6b90e --- /dev/null +++ b/samples/nehe04/Makefile @@ -0,0 +1,29 @@ +TARGET = nehe04.elf +OBJS = main.o + +all: rm-elf $(TARGET) + +include $(KOS_BASE)/Makefile.rules + +clean: + -rm -f $(TARGET) $(OBJS) romdisk.* + +rm-elf: + -rm -f $(TARGET) romdisk.* + +$(TARGET): $(OBJS) romdisk.o + $(KOS_CC) $(KOS_CFLAGS) $(KOS_LDFLAGS) -o $(TARGET) $(KOS_START) \ + $(OBJS) romdisk.o $(OBJEXTRA) -lm -lkosutils $(KOS_LIBS) + +romdisk.img: + $(KOS_GENROMFS) -f romdisk.img -d romdisk -v + +romdisk.o: romdisk.img + $(KOS_BASE)/utils/bin2o/bin2o romdisk.img romdisk romdisk.o + +run: $(TARGET) + $(KOS_LOADER) $(TARGET) + +dist: + rm -f $(OBJS) romdisk.o romdisk.img + $(KOS_STRIP) $(TARGET) diff --git a/samples/nehe04/main.c b/samples/nehe04/main.c new file mode 100644 index 0000000..d4cb75a --- /dev/null +++ b/samples/nehe04/main.c @@ -0,0 +1,94 @@ +#include "gl.h" +#include "glu.h" +#include "glkos.h" + +GLfloat rtri; +GLfloat rquad; + +/* A general OpenGL initialization function. Sets all of the initial parameters. */ +void InitGL(int Width, int Height) // We call this right after our OpenGL window is created. +{ + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black + glClearDepth(1.0); // Enables Clearing Of The Depth Buffer + glDepthFunc(GL_LESS); // The Type Of Depth Test To Do + glEnable(GL_DEPTH_TEST); // Enables Depth Testing + glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); // Reset The Projection Matrix + + gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window + + glMatrixMode(GL_MODELVIEW); +} + +/* The function called when our window is resized (which shouldn't happen, because we're fullscreen) */ +void ReSizeGLScene(int Width, int Height) +{ + if (Height == 0) // Prevent A Divide By Zero If The Window Is Too Small + Height = 1; + + glViewport(0, 0, Width, Height); // Reset The Current Viewport And Perspective Transformation + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); + glMatrixMode(GL_MODELVIEW); +} + + +/* The main drawing function. */ +void DrawGLScene() +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer + glLoadIdentity(); // Reset The View + + glTranslatef(-1.5f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 + + // draw a triangle (in smooth coloring mode) + glRotatef(rtri, 0.0f,1.0f,0.0f); + glBegin(GL_TRIANGLES); // start drawing a polygon + glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red + glVertex3f( 0.0f, 1.0f, 0.0f); // Top + glColor3f(0.0f,1.0f,0.0f); // Set The Color To Green + glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right + glColor3f(0.0f,0.0f,1.0f); // Set The Color To Blue + glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left + glEnd(); // we're done with the polygon (smooth color interpolation) + + glTranslatef(3.0f,0.0f,0.0f); // Move Right 3 Units + + glLoadIdentity(); + glTranslatef(1.5f,0.0f,-6.0f); + glRotatef(rquad,1.0f,0.0f,0.0f); + + // draw a square (quadrilateral) + glColor3f(0.5f,0.5f,1.0f); // set color to a blue shade. + glBegin(GL_QUADS); // start drawing a polygon (4 sided) + glVertex3f(-1.0f, 1.0f, 0.0f); // Top Left + glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right + glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right + glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left + glEnd(); // done with the polygon + + rtri += 0.2f; + rquad -= 0.15f; + + // swap buffers to display, since we're double buffered. + glKosSwapBuffers(); +} + +int main(int argc, char **argv) +{ + glKosInit(); + + InitGL(640, 480); + ReSizeGLScene(640, 480); + + while(1) { + DrawGLScene(); + } + + return 0; +} diff --git a/samples/nehe04/romdisk/PLACEHOLDER b/samples/nehe04/romdisk/PLACEHOLDER new file mode 100644 index 0000000..e69de29 diff --git a/samples/nehe05/.DS_Store b/samples/nehe05/.DS_Store new file mode 100644 index 0000000..70e1e93 Binary files /dev/null and b/samples/nehe05/.DS_Store differ diff --git a/samples/nehe05/Makefile b/samples/nehe05/Makefile new file mode 100644 index 0000000..d09120a --- /dev/null +++ b/samples/nehe05/Makefile @@ -0,0 +1,29 @@ +TARGET = nehe05.elf +OBJS = main.o + +all: rm-elf $(TARGET) + +include $(KOS_BASE)/Makefile.rules + +clean: + -rm -f $(TARGET) $(OBJS) romdisk.* + +rm-elf: + -rm -f $(TARGET) romdisk.* + +$(TARGET): $(OBJS) romdisk.o + $(KOS_CC) $(KOS_CFLAGS) $(KOS_LDFLAGS) -o $(TARGET) $(KOS_START) \ + $(OBJS) romdisk.o $(OBJEXTRA) -lm -lkosutils $(KOS_LIBS) + +romdisk.img: + $(KOS_GENROMFS) -f romdisk.img -d romdisk -v + +romdisk.o: romdisk.img + $(KOS_BASE)/utils/bin2o/bin2o romdisk.img romdisk romdisk.o + +run: $(TARGET) + $(KOS_LOADER) $(TARGET) + +dist: + rm -f $(OBJS) romdisk.o romdisk.img + $(KOS_STRIP) $(TARGET) \ No newline at end of file diff --git a/samples/nehe05/main.c b/samples/nehe05/main.c new file mode 100644 index 0000000..77b7e52 --- /dev/null +++ b/samples/nehe05/main.c @@ -0,0 +1,147 @@ +#include "gl.h" +#include "glu.h" +#include "glkos.h" + +GLfloat rtri; +GLfloat rquad; + +/* A general OpenGL initialization function. Sets all of the initial parameters. */ +void InitGL(int Width, int Height) // We call this right after our OpenGL window is created. +{ + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black + glClearDepth(1.0); // Enables Clearing Of The Depth Buffer + glDepthFunc(GL_LESS); // The Type Of Depth Test To Do + glEnable(GL_DEPTH_TEST); // Enables Depth Testing + glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); // Reset The Projection Matrix + + gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window + + glMatrixMode(GL_MODELVIEW); +} + +/* The function called when our window is resized (which shouldn't happen, because we're fullscreen) */ +void ReSizeGLScene(int Width, int Height) +{ + if (Height == 0) // Prevent A Divide By Zero If The Window Is Too Small + Height = 1; + + glViewport(0, 0, Width, Height); // Reset The Current Viewport And Perspective Transformation + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); + glMatrixMode(GL_MODELVIEW); +} + + +/* The main drawing function. */ +void DrawGLScene() +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer + glLoadIdentity(); // Reset The View + glTranslatef(-1.5f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 + // draw a triangle (in smooth coloring mode) + glRotatef(rtri, 0.0f,1.0f,0.0f); + glBegin(GL_TRIANGLES); // start drawing a polygon + + // Front Face + glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red + glVertex3f( 0.0f, 1.0f, 0.0f); // Top + glColor3f(0.0f,1.0f,0.0f); // Set The Color To Green + glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Right + glColor3f(0.0f,0.0f,1.0f); // Set The Color To Blue + glVertex3f(1.0f,-1.0f, 1.0f); // Bottom Left + + // Right Face + glColor3f(1.0f,0.0f,0.0f); // Red + glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Right) + glColor3f(0.0f,0.0f,1.0f); // Blue + glVertex3f( 1.0f,-1.0f, 1.0f); // Left Of Triangle (Right) + glColor3f(0.0f,1.0f,0.0f); // Green + glVertex3f( 1.0f,-1.0f, -1.0f); // Right Of Triangle (Right) + + // Back face + glColor3f(1.0f,0.0f,0.0f); // Red + glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Back) + glColor3f(0.0f,1.0f,0.0f); // Green + glVertex3f( 1.0f,-1.0f, -1.0f); // Left Of Triangle (Back) + glColor3f(0.0f,0.0f,1.0f); // Blue + glVertex3f(-1.0f,-1.0f, -1.0f); // Right Of Triangle (Back) + + // Left face + glColor3f(1.0f,0.0f,0.0f); // Red + glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Left) + glColor3f(0.0f,0.0f,1.0f); // Blue + glVertex3f(-1.0f,-1.0f,-1.0f); // Left Of Triangle (Left) + glColor3f(0.0f,1.0f,0.0f); // Green + glVertex3f(-1.0f,-1.0f, 1.0f); // Right Of Triangle (Left) + glEnd(); // Done Drawing The Pyramid + + glLoadIdentity(); + glTranslatef(1.5f,0.0f,-7.0f); // Move Right And Into The Screen + + glRotatef(rquad,1.0f,1.0f,1.0f); // Rotate The Cube On X, Y & Z + + glBegin(GL_QUADS); // Start Drawing The Cube + // Top + glColor3f(0.0f,1.0f,0.0f); // Set The Color To Green + glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Top) + glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Top) + glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Quad (Top) + glVertex3f( 1.0f, 1.0f, 1.0f); // Bottom Right Of The Quad (Top) + + glColor3f(1.0f,0.5f,0.0f); // Set The Color To Orange + glVertex3f( 1.0f,-1.0f, 1.0f); // Top Right Of The Quad (Bottom) + glVertex3f(-1.0f,-1.0f, 1.0f); // Top Left Of The Quad (Bottom) + glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Bottom) + glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Bottom) + + glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red + glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Front) + glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Front) + glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Front) + glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Front) + + glColor3f(1.0f,1.0f,0.0f); // Set The Color To Yellow + glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Back) + glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Back) + glVertex3f(-1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Back) + glVertex3f( 1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Back) + + glColor3f(0.0f,0.0f,1.0f); // Set The Color To Blue + glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Left) + glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Left) + glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Left) + glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Left) + + glColor3f(1.0f,0.0f,1.0f); // Set The Color To Violet + glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Right) + glVertex3f( 1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Right) + glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Right) + glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Right) + glEnd(); // Done Drawing The Quad + + rtri += 0.2f; + rquad -= 0.15f; + + // swap buffers to display, since we're double buffered. + glKosSwapBuffers(); +} + +int main(int argc, char **argv) +{ + glKosInit(); + + InitGL(640, 480); + ReSizeGLScene(640, 480); + + while(1) { + DrawGLScene(); + } + + return 0; +} diff --git a/samples/nehe05/romdisk/PLACEHOLDER b/samples/nehe05/romdisk/PLACEHOLDER new file mode 100644 index 0000000..e69de29