Merge branch 'master' of gitlab.com:simulant/GLdc

This commit is contained in:
Hayden K 2019-03-04 20:13:58 -05:00
commit c7526ea5b7
3 changed files with 11 additions and 42 deletions

View File

@ -460,6 +460,8 @@ static inline PolyBuildFunc _calcBuildFunc(const GLenum type) {
return &_buildStrip;
}
static inline void nullFloatParseFunc(GLfloat* out, const GLubyte* in) {}
static inline void genElementsCommon(
ClipVertex* output,
const GLubyte* iptr, GLuint istride, GLenum type,
@ -473,9 +475,9 @@ static inline void genElementsCommon(
) {
const FloatParseFunc vertexFunc = _calcVertexParseFunc();
const ByteParseFunc diffuseFunc = _calcDiffuseParseFunc();
const FloatParseFunc uvFunc = _calcUVParseFunc();
const FloatParseFunc stFunc = _calcSTParseFunc();
const FloatParseFunc normalFunc = _calcNormalParseFunc();
const FloatParseFunc uvFunc = (doTexture) ? _calcUVParseFunc() : &nullFloatParseFunc;
const FloatParseFunc stFunc = (doMultitexture) ? _calcSTParseFunc() : &nullFloatParseFunc;
const FloatParseFunc normalFunc = (doLighting) ? _calcNormalParseFunc() : &nullFloatParseFunc;
const IndexParseFunc indexFunc = _calcParseIndexFunc(type);
@ -487,40 +489,10 @@ static inline void genElementsCommon(
GLuint j = indexFunc(idx);
vertex->flags = PVR_CMD_VERTEX;
vertexFunc(vertex->xyz, vptr + (j * vstride));
}
idx = iptr;
vertex = output;
for(i = 0; i < count; ++i, idx += istride, ++vertex) {
GLuint j = indexFunc(idx);
diffuseFunc(vertex->bgra, cptr + (j * cstride));
}
if(doTexture) {
idx = iptr;
vertex = output;
for(i = 0; i < count; ++i, idx += istride, ++vertex) {
GLuint j = indexFunc(idx);
uvFunc(vertex->uv, uvptr + (j * uvstride));
}
}
if(doMultitexture) {
idx = iptr;
vertex = output;
for(i = 0; i < count; ++i, idx += istride, ++vertex) {
GLuint j = indexFunc(idx);
stFunc(vertex->st, stptr + (j * ststride));
}
}
if(doLighting) {
idx = iptr;
vertex = output;
for(i = 0; i < count; ++i, idx += istride, ++vertex) {
GLuint j = indexFunc(idx);
normalFunc(vertex->nxyz, nptr + (j * nstride));
}
uvFunc(vertex->uv, uvptr + (j * uvstride));
stFunc(vertex->st, stptr + (j * ststride));
normalFunc(vertex->nxyz, nptr + (j * nstride));
}
}

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@ -91,10 +91,6 @@ void named_array_release(NamedArray* array, unsigned int new_id) {
}
void* named_array_get(NamedArray* array, unsigned int id) {
if(id == 0) {
return NULL;
}
if(!named_array_used(array, id)) {
return NULL;
}

View File

@ -110,6 +110,9 @@ void LoadGLTextures() {
exit(1);
}
glEnable(GL_SHARED_TEXTURE_PALETTE_EXT);
glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGBA8, image1->palette_width, GL_RGBA, GL_UNSIGNED_BYTE, image1->palette);
// Create Texture
glGenTextures(1, &texture[0]);
glBindTexture(GL_TEXTURE_2D, texture[0]); // 2d texture (x and y size)
@ -117,8 +120,6 @@ void LoadGLTextures() {
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); // scale linearly when image bigger than texture
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); // scale linearly when image smalled than texture
glColorTableEXT(GL_TEXTURE_2D, GL_RGBA8, image1->palette_width, GL_RGBA, GL_UNSIGNED_BYTE, image1->palette);
// 2d texture, level of detail 0 (normal), 3 components (red, green, blue), x size from image, y size from image,
// border 0 (normal), rgb color data, unsigned byte data, and finally the data itself.
glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, image1->width, image1->height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE_TWID_KOS, image1->data);