minor function call reduction.
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11a8736198
commit
e03a651d10
22
GL/draw.c
22
GL/draw.c
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@ -349,7 +349,7 @@ static void _fillWithNegZVE(GLuint count, GLfloat* output) {
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}
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}
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static void _fillWhiteARGB(GLuint count, GLubyte* output) {
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static inline void _fillWhiteARGB(GLuint count, GLubyte* output) {
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ITERATE(count) {
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output[R8IDX] = 255;
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output[G8IDX] = 255;
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@ -696,11 +696,6 @@ static inline void _readNormalData(const GLuint first, const GLuint count, Verte
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}
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static inline void _readDiffuseData(const GLuint first, const GLuint count, Vertex* output) {
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if((ENABLED_VERTEX_ATTRIBUTES & DIFFUSE_ENABLED_FLAG) != DIFFUSE_ENABLED_FLAG) {
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/* Just fill the whole thing white if the attribute is disabled */
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_fillWhiteARGB(count, output[0].bgra);
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return;
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}
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const GLubyte cstride = (DIFFUSE_POINTER.stride) ? DIFFUSE_POINTER.stride : DIFFUSE_POINTER.size * byte_size(DIFFUSE_POINTER.type);
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const void* cptr = ((GLubyte*) DIFFUSE_POINTER.ptr + (first * cstride));
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@ -765,7 +760,12 @@ static void generate(SubmissionTarget* target, const GLenum mode, const GLsizei
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_readPositionData(first, count, start);
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profiler_checkpoint("positions");
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_readDiffuseData(first, count, start);
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if((ENABLED_VERTEX_ATTRIBUTES & DIFFUSE_ENABLED_FLAG) != DIFFUSE_ENABLED_FLAG) {
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/* Just fill the whole thing white if the attribute is disabled */
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_fillWhiteARGB(count, start[0].bgra);
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} else {
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_readDiffuseData(first, count, start);
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}
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profiler_checkpoint("diffuse");
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if(doTexture) _readUVData(first, count, start);
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@ -925,9 +925,6 @@ static void mat_transform_normal3(const float* xyz, const float* xyzOut, const u
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}
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static void light(SubmissionTarget* target) {
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if(!_glIsLightingEnabled()) {
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return;
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}
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typedef struct {
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float xyz[3];
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@ -1112,7 +1109,10 @@ static void submitVertices(GLenum mode, GLsizei first, GLuint count, GLenum type
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profiler_checkpoint("generate");
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light(target);
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extern GLboolean LIGHTING_ENABLED;
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if(LIGHTING_ENABLED){
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light(target);
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}
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profiler_checkpoint("light");
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@ -251,7 +251,7 @@ void _glUpdatePVRTextureContext(pvr_poly_cxt_t* context, GLshort textureUnit) {
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}
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}
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static GLboolean LIGHTING_ENABLED = GL_FALSE;
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/*static */GLboolean LIGHTING_ENABLED = GL_FALSE;
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static GLboolean LIGHT_ENABLED[MAX_LIGHTS];
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GLboolean _glIsLightingEnabled() {
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