Rename x86 -> software
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cd4a7e0cf0
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f02b1ee894
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@ -33,7 +33,7 @@ else()
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find_package(SDL2 REQUIRED)
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find_package(SDL2 REQUIRED)
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include_directories(${SDL2_INCLUDE_DIRS})
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include_directories(${SDL2_INCLUDE_DIRS})
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link_libraries(${SDL2_LIBRARIES})
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link_libraries(${SDL2_LIBRARIES})
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set(SOURCES ${SOURCES} GL/platforms/x86.c)
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set(SOURCES ${SOURCES} GL/platforms/software.c)
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endif()
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endif()
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add_library(GLdc ${SOURCES})
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add_library(GLdc ${SOURCES})
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@ -267,5 +267,5 @@ void SceneFinish();
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#ifdef __DREAMCAST__
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#ifdef __DREAMCAST__
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#include "platforms/sh4.h"
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#include "platforms/sh4.h"
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#else
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#else
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#include "platforms/x86.h"
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#include "platforms/software.h"
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#endif
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#endif
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@ -4,7 +4,7 @@
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#include <string.h>
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#include <string.h>
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#include "../platform.h"
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#include "../platform.h"
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#include "x86.h"
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#include "software.h"
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static size_t AVAILABLE_VRAM = 16 * 1024 * 1024;
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static size_t AVAILABLE_VRAM = 16 * 1024 * 1024;
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static Matrix4x4 MATRIX;
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static Matrix4x4 MATRIX;
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