Implement gen/delete/bind framebuffers
This commit is contained in:
parent
8a4e53a9c7
commit
f3339e1868
|
@ -68,6 +68,7 @@ void APIENTRY glKosInit() {
|
||||||
initContext();
|
initContext();
|
||||||
initLights();
|
initLights();
|
||||||
initImmediateMode();
|
initImmediateMode();
|
||||||
|
initFramebuffers();
|
||||||
|
|
||||||
_glKosInitTextures();
|
_glKosInitTextures();
|
||||||
|
|
||||||
|
|
|
@ -1,19 +1,58 @@
|
||||||
|
#include <stdio.h>
|
||||||
#include "private.h"
|
#include "private.h"
|
||||||
|
|
||||||
static GLuint ACTIVE_FRAMEBUFFER = 0;
|
|
||||||
|
typedef struct {
|
||||||
|
GLuint index;
|
||||||
|
GLuint texture_id;
|
||||||
|
GLboolean is_complete;
|
||||||
|
} FrameBuffer;
|
||||||
|
|
||||||
|
static FrameBuffer* ACTIVE_FRAMEBUFFER = NULL;
|
||||||
static NamedArray FRAMEBUFFERS;
|
static NamedArray FRAMEBUFFERS;
|
||||||
|
|
||||||
|
|
||||||
void APIENTRY glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers) {
|
void initFramebuffers() {
|
||||||
|
named_array_init(&FRAMEBUFFERS, sizeof(FrameBuffer), 32);
|
||||||
|
}
|
||||||
|
|
||||||
|
void APIENTRY glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers) {
|
||||||
|
TRACE();
|
||||||
|
|
||||||
|
while(n--) {
|
||||||
|
GLuint id = 0;
|
||||||
|
FrameBuffer* fb = (FrameBuffer*) named_array_alloc(&FRAMEBUFFERS, &id);
|
||||||
|
fb->index = id;
|
||||||
|
fb->is_complete = GL_FALSE;
|
||||||
|
fb->texture_id = 0;
|
||||||
|
|
||||||
|
*framebuffers = id;
|
||||||
|
framebuffers++;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void APIENTRY glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) {
|
void APIENTRY glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) {
|
||||||
|
TRACE();
|
||||||
|
|
||||||
|
while(n--) {
|
||||||
|
FrameBuffer* fb = (FrameBuffer*) named_array_get(&FRAMEBUFFERS, *framebuffers);
|
||||||
|
|
||||||
|
if(fb == ACTIVE_FRAMEBUFFER) {
|
||||||
|
ACTIVE_FRAMEBUFFER = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
named_array_release(&FRAMEBUFFERS, *framebuffers++);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void APIENTRY glBindFramebufferEXT(GLenum target, GLuint framebuffer) {
|
void APIENTRY glBindFramebufferEXT(GLenum target, GLuint framebuffer) {
|
||||||
|
TRACE();
|
||||||
|
|
||||||
|
if(framebuffer) {
|
||||||
|
ACTIVE_FRAMEBUFFER = (FrameBuffer*) named_array_get(&FRAMEBUFFERS, framebuffer);
|
||||||
|
} else {
|
||||||
|
ACTIVE_FRAMEBUFFER = NULL;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void APIENTRY glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
|
void APIENTRY glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
|
||||||
|
|
|
@ -69,6 +69,7 @@ void initContext();
|
||||||
void initLights();
|
void initLights();
|
||||||
void initImmediateMode();
|
void initImmediateMode();
|
||||||
void initMatrices();
|
void initMatrices();
|
||||||
|
void initFramebuffers();
|
||||||
|
|
||||||
void _matrixLoadNormal();
|
void _matrixLoadNormal();
|
||||||
void _matrixLoadModelView();
|
void _matrixLoadModelView();
|
||||||
|
|
Loading…
Reference in New Issue
Block a user