Implement new conversion
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@ -532,6 +532,10 @@ static inline void _rgba8888_to_rgba8888(const GLubyte* source, GLubyte* dest) {
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dst[3] = source[3];
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}
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static inline void _rgba8888_to_rgb565(const GLubyte* source, GLubyte* dest) {
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*((GLushort*) dest) = ((source[0] & 0b11111000) << 8) | ((source[1] & 0b11111100) << 3) | (source[2] >> 3);
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}
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static inline void _rgb888_to_rgba8888(const GLubyte* source, GLubyte* dest) {
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/* Noop */
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GLubyte* dst = (GLubyte*) dest;
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@ -592,6 +596,8 @@ static TextureConversionFunc _determineConversion(GLint internalFormat, GLenum f
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case GL_RGB: {
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if(type == GL_UNSIGNED_BYTE && format == GL_RGB) {
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return _rgb888_to_rgb565;
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} else if(type == GL_UNSIGNED_BYTE && format == GL_RGBA) {
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return _rgba8888_to_rgb565;
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} else if(type == GL_BYTE && format == GL_RGB) {
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return _rgb888_to_rgb565;
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} else if(type == GL_UNSIGNED_BYTE && format == GL_RED) {
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