#include "private.h" static GLuint ACTIVE_FRAMEBUFFER = 0; static NamedArray FRAMEBUFFERS; void APIENTRY glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers) { } void APIENTRY glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) { } void APIENTRY glBindFramebufferEXT(GLenum target, GLuint framebuffer) { } void APIENTRY glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { } void APIENTRY glGenerateMipmapEXT(GLenum target) { } GLenum APIENTRY glCheckFramebufferStatusEXT(GLenum target) { } GLboolean APIENTRY glIsFramebufferEXT(GLuint framebuffer) { }